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Volumn , Issue , 2002, Pages 239-

Real-time image-space outlining for Non-Photorealistic Rendering

Author keywords

[No Author keywords available]

Indexed keywords

INTERACTIVE COMPUTER GRAPHICS; PIXELS;

EID: 0042246090     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1242073.1242252     Document Type: Conference Paper
Times cited : (19)

References (4)
  • 1
    • 0003420928 scopus 로고    scopus 로고
    • Technical, Université de Technologie de Compiègne, France
    • DECAUDIN, P. 1996. Cartoon-looking rendering of 3D-scenes. Technical Report INRIA 2919, Université de Technologie de Compiègne, France.
    • (1996) Cartoon-looking Rendering of 3D-scenes
    • Decaudin, P.1
  • 2
    • 0022197079 scopus 로고
    • Algorithms for antialiased cast shadows
    • HOURCADE, J. C. AND NICOLAS, A. 1985. Algorithms for Antialiased Cast Shadows. In Computer and Graphics, 9, 3, 259-265.
    • (1985) Computer and Graphics , vol.9 , Issue.3 , pp. 259-265
    • Hourcade, J.C.1    Nicolas, A.2
  • 3
    • 84945941787 scopus 로고    scopus 로고
    • Image processing with direct 3D pixel shaders
    • Wolfgang Engel editor, Wordware
    • MITCHELL, J. L. 2002. Image Processing with Direct3D Pixel Shaders. In Vertex and Pixel Shader Tips and Tricks, Wolfgang Engel editor, Wordware,.
    • (2002) Vertex and Pixel Shader Tips and Tricks
    • Mitchell, J.L.1
  • 4
    • 0025474105 scopus 로고
    • Comprehensible rendering of 3-D shapes
    • ACM Press/ACM SIGGRAPH, New York
    • SAITO, T AND TAKAHASHI, T. 1990. Comprehensible Rendering of 3-D Shapes. In Proceedings of SIGGRAPH 1990, ACM Press/ACM SIGGRAPH, New York. 197-206
    • (1990) Proceedings of SIGGRAPH 1990 , pp. 197-206
    • Saito, T.1    Takahashi, T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.