메뉴 건너뛰기




Volumn 27, Issue 4, 2003, Pages 515-528

Real-time view-dependent image warping to correct non-linear distortion for curved Virtual Showcase displays

Author keywords

Augmented and virtual realities; Display algorithms; Hierarchy and geometric transformations; Viewing algorithms

Indexed keywords

ALGORITHMS; MIRRORS; REAL TIME SYSTEMS; VIRTUAL REALITY;

EID: 0041591128     PISSN: 00978493     EISSN: None     Source Type: Journal    
DOI: 10.1016/S0097-8493(03)00087-6     Document Type: Article
Times cited : (9)

References (21)
  • 5
    • 0029233706 scopus 로고
    • Using texture maps to correct for optical distortion in head-mounted displays
    • Raleigh, NC
    • Watson B, Hodges L. Using texture maps to correct for optical distortion in head-mounted displays. Proceedings of IEEE VRAIS'95, Raleigh, NC, 1995. p. 172-8.
    • (1995) Proceedings of IEEE VRAIS'95 , pp. 172-178
    • Watson, B.1    Hodges, L.2
  • 8
    • 0032664898 scopus 로고    scopus 로고
    • Membrane mirror based display for viewing 2D and 3D images
    • Boston, MA
    • McKay S, Mason S, Mair LS, Waddell P, Fraser M. Membrane mirror based display for viewing 2D and 3D images. Proceedings of SPIE, Boston, MA, vol. 3634, 1999. p. 144-55.
    • (1999) Proceedings of SPIE , vol.3634 , pp. 144-155
    • McKay, S.1    Mason, S.2    Mair, L.S.3    Waddell, P.4    Fraser, M.5
  • 9
    • 0032688286 scopus 로고    scopus 로고
    • Stereoscopic display using a 1.2-M diameter stretchable membrane mirror
    • Boston, MA
    • McKay S, Mason S, Mair LS, Waddell P, Fraser M. Stereoscopic display using a 1.2-M diameter stretchable membrane mirror. Proceedings of SPIE, Boston, MA, vol. 3639, 1999. p. 122-31.
    • (1999) Proceedings of SPIE , vol.3639 , pp. 122-131
    • McKay, S.1    Mason, S.2    Mair, L.S.3    Waddell, P.4    Fraser, M.5
  • 10
    • 0027810222 scopus 로고
    • Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
    • Anaheim, CA
    • Funkhouser T, Sequin C. Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. Computer Graphics (Proceedings of SIGGRAPH'93), Anaheim, CA, 1993. p. 247-54.
    • (1993) Computer Graphics (Proceedings of SIGGRAPH'93) , pp. 247-254
    • Funkhouser, T.1    Sequin, C.2
  • 12
    • 0030656752 scopus 로고    scopus 로고
    • View-dependent refinement of progressive meshes
    • Los Angeles, CA
    • Hoppe H. View-dependent refinement of progressive meshes. Computer Graphics (Proceedings of SIGGRAPH'97), Los Angeles, CA, 1997. p. 189-97.
    • (1997) Computer Graphics (Proceedings of SIGGRAPH'97) , pp. 189-197
    • Hoppe, H.1
  • 13
    • 0032272402 scopus 로고    scopus 로고
    • Smooth view-dependent level-of-detail control and its application to terrain rendering
    • Research Triangle Park, NC
    • Hoppe H. Smooth view-dependent level-of-detail control and its application to terrain rendering. Proceedings of IEEE Visualization'98, Research Triangle Park, NC, 1998. p. 35-42.
    • (1998) Proceedings of IEEE Visualization'98 , pp. 35-42
    • Hoppe, H.1
  • 16
    • 0028680055 scopus 로고
    • An algorithm for continuous resolution polygonalizations of a discrete surface
    • Orlando, FL
    • Taylor DC, Barret WA. An algorithm for continuous resolution polygonalizations of a discrete surface. Computer Graphics (Proceedings of SIGGRAPH'94), Orlando, FL, 1994. p. 33-42.
    • (1994) Computer Graphics (Proceedings of SIGGRAPH'94) , pp. 33-42
    • Taylor, D.C.1    Barret, W.A.2
  • 17
    • 0003399317 scopus 로고
    • A method of computational correction for optical distortion in head-mounted displays
    • UNC Chapel Hill, Department of Computer Science
    • Rolland JP, Hopkins T. A method of computational correction for optical distortion in head-mounted displays. Technical Report, No. TR93-045, UNC Chapel Hill, Department of Computer Science, 1993.
    • (1993) Technical Report, No. TR93-045 , vol.TR93-045
    • Rolland, J.P.1    Hopkins, T.2
  • 18
    • 0001773799 scopus 로고    scopus 로고
    • Fast, minimum storage ray-triangle intersection
    • Möller T., Trumbore B. Fast, minimum storage ray-triangle intersection. Journal of Graphics Tools. 2(1):1997;21-28.
    • (1997) Journal of Graphics Tools , vol.2 , Issue.1 , pp. 21-28
    • Möller, T.1    Trumbore, B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.