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Volumn 29, Issue 6, 2003, Pages 761-773

Optimal construction and visualisation of geological structures

Author keywords

Dijkstra's algorithm; Geological structures; Orebody modelling; Surface rendering; Visualisation; Volume rendering

Indexed keywords

ALGORITHMS; APPROXIMATION THEORY; C (PROGRAMMING LANGUAGE); SERVERS;

EID: 0041339618     PISSN: 00983004     EISSN: None     Source Type: Journal    
DOI: 10.1016/S0098-3004(03)00026-8     Document Type: Article
Times cited : (17)

References (18)
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    • Surface and volume rendering techniques to display 3D data
    • Barillot C. Surface and volume rendering techniques to display 3D data IEEE Engineering in Medicine and Biology 12 1 1993 111-119
    • (1993) IEEE Engineering in Medicine and Biology , vol.12 , Issue.1 , pp. 111-119
    • Barillot, C.1
  • 3
    • 34147120474 scopus 로고
    • A note on two problems in connection with graphs
    • Dijkstra E.W. A note on two problems in connection with graphs Numerische Mathematik 1 1959 269-271
    • (1959) Numerische Mathematik , vol.1 , pp. 269-271
    • Dijkstra, E.W.1
  • 6
    • 0004142841 scopus 로고
    • Cambridge University Press, Cambridge, 259pp
    • Gibbons, A., 1985. Algorithmic Graph Theory. Cambridge University Press, Cambridge, 259pp.
    • (1985) Algorithmic Graph Theory
    • Gibbons, A.1
  • 7
    • 0004103487 scopus 로고
    • Prentice-Hall, Englewood Cliffs, NJ, 600pp. 2nd Edition
    • Hearn, D., Baker, M., 1994. Computer Graphics, 2nd Edition. Prentice-Hall, Englewood Cliffs, NJ, 600pp.
    • (1994) Computer Graphics
    • Hearn, D.1    Baker, M.2
  • 8
    • 3342932244 scopus 로고
    • Approximating complex surfaces by triangulation of contour lines
    • Keppel E. Approximating complex surfaces by triangulation of contour lines IBM Journal of Research Developments 19 1975 196-202
    • (1975) IBM Journal of Research Developments , vol.19 , pp. 196-202
    • Keppel, E.1
  • 9
    • 0023381475 scopus 로고
    • Marching cubes: A high-resolution 3D surface construction algorithm
    • Lorenson W. Cline H. Marching cubes: A high-resolution 3D surface construction algorithm Computer Graphics 21 4 1987 163-169
    • (1987) Computer Graphics , vol.21 , Issue.4 , pp. 163-169
    • Lorenson, W.1    Cline, H.2
  • 12
    • 0024062111 scopus 로고
    • A rendering algorithm for visualising 3D scalar fields
    • Sabella P. A rendering algorithm for visualising 3D scalar fields Computer Graphics 22 4 1988 51-58
    • (1988) Computer Graphics , vol.22 , Issue.4 , pp. 51-58
    • Sabella, P.1
  • 13
    • 0033784865 scopus 로고    scopus 로고
    • A system for reconstructing and visualising three-dimensional objects
    • Sirakov N.M. Muge F.H. A system for reconstructing and visualising three-dimensional objects Computers - Geosciences 27 1 2001 56-69
    • (2001) Computers - Geosciences , vol.27 , Issue.1 , pp. 56-69
    • Sirakov, N.M.1    Muge, F.H.2
  • 14
    • 0024062172 scopus 로고
    • V-buffer: Visual volume rendering
    • Upson C. Keeler M. V-buffer: Visual volume rendering Computer Graphics 22 4 1988 59-64
    • (1988) Computer Graphics , vol.22 , Issue.4 , pp. 59-64
    • Upson, C.1    Keeler, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.