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Volumn 8, Issue 4, 1999, Pages 449-461

Sewing worlds together with SEAMs: A mechanism to construct complex virtual environments

Author keywords

[No Author keywords available]

Indexed keywords


EID: 0039064924     PISSN: 10547460     EISSN: None     Source Type: Journal    
DOI: 10.1162/105474699566332     Document Type: Article
Times cited : (30)

References (27)
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  • 2
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    • Barrus, J.1    Waters, R.2    Anderson, R.3
  • 5
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    • Travel in immersive virtual environments: An evaluation of viewpoint motion control techniques
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    • Carlsson, C., & Hagsand, O. (1993). DIVE - A platform for multi-user virtual environments. Computers & Graphics, 17(6), 663-669.
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  • 7
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    • Carroll, L.1
  • 11
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    • Network topologies for scaleable multi-user virtual environments
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    • Funkhouser, T.1
  • 13
    • 0003954001 scopus 로고
    • New York: Berkley Communications Group
    • Gibson, W. (1984). Neuromancer. New York: Berkley Communications Group.
    • (1984) Neuromancer
    • Gibson, W.1
  • 18
    • 0005290470 scopus 로고    scopus 로고
    • Programming with openGL: Advanced rendering
    • course notes
    • McReynolds, T., & Blythe, D. (1997). Programming with OpenGL: Advanced rendering. SIGGRAPH'97 (course notes).
    • (1997) SIGGRAPH'97
    • McReynolds, T.1    Blythe, D.2
  • 20
    • 0039658048 scopus 로고    scopus 로고
    • Online computer game
    • Origin (1997). Ultima Online. Online computer game.
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  • 22
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    • Demand-driven geometry transmission for distributed virtual environments
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  • 24
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    • The personal interaction panel - A two-handed interface for augmented reality
    • Budapest, Hungary
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    • (1997) Computer Graphics Forum Proc. of EUROGRAPHICS'97 , vol.16 , Issue.3 , pp. 335-346
    • Szalavári, Zs.1    Gervautz, M.2
  • 26
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    • Visibility preprocessing for interactive walkthroughs
    • Teller, S., & Séquin, C. (1991). Visibility preprocessing for interactive walkthroughs. Proceedings of SIGGRAPH'91, 25(4), 61-69.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.