-
1
-
-
0035165975
-
POP: A hybrid point and polygon rendering system for large data
-
B. Chen and M. X. Nguyen. POP: a hybrid point and polygon rendering system for large data. In IEEE Visualization 2001, pages 45-52, 2001.
-
(2001)
IEEE Visualization 2001
, pp. 45-52
-
-
Chen, B.1
Nguyen, M.X.2
-
2
-
-
0035171098
-
Hybrid simplification: Combining multi-resolution polygon and point rendering
-
J. D. Cohen, D. G. Aliaga, and W. Zhang. Hybrid simplification: Combining multi-resolution polygon and point rendering. In IEEE Visualization 2001, pages 37-44, 2001.
-
(2001)
IEEE Visualization 2001
, pp. 37-44
-
-
Cohen, J.D.1
Aliaga, D.G.2
Zhang, W.3
-
3
-
-
0027810222
-
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
-
T. A. Funkhouser and C. H. Séquin. Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. In Proceedings of SIGGRAPH '93, pages 247-254, 1993.
-
(1993)
Proceedings of SIGGRAPH '93
, pp. 247-254
-
-
Funkhouser, T.A.1
Séquin, C.H.2
-
4
-
-
0033357069
-
Time-critical multiresolution scene rendering
-
E. Gobbetti and E. Bouvier. Time-critical multiresolution scene rendering. In IEEE Visualization '99, pages 123-130, 1999.
-
(1999)
IEEE Visualization '99
, pp. 123-130
-
-
Gobbetti, E.1
Bouvier, E.2
-
5
-
-
0033632669
-
Time-critical multiresolution rendering of large complex models
-
E. Gobbetti and E. Bouvier. Time-critical multiresolution rendering of large complex models. Journal of Computer-Aided Design, 32(13):785-803, 2000.
-
(2000)
Journal of Computer-Aided Design
, vol.32
, Issue.13
, pp. 785-803
-
-
Gobbetti, E.1
Bouvier, E.2
-
6
-
-
0030656752
-
View-dependent refinement of progressive meshes
-
H. Hoppe. View-dependent refinement of progressive meshes. In Proceedings of SIGGRAPH '97, pages 189-198, 1997.
-
(1997)
Proceedings of SIGGRAPH '97
, pp. 189-198
-
-
Hoppe, H.1
-
7
-
-
0032272402
-
Smooth view-dependent level-of-detail control and its application to terrain rendering
-
H. Hoppe. Smooth view-dependent level-of-detail control and its application to terrain rendering. In IEEE Visualization '98, pages 35-42, 1998.
-
(1998)
IEEE Visualization '98
, pp. 35-42
-
-
Hoppe, H.1
-
9
-
-
0004012112
-
The use of points as a display primitive
-
Univ. of North Carolina at Chapel Hill, Dept. of Computer Science
-
M. Levoy and T. Whitted. The use of points as a display primitive. Technical report, Univ. of North Carolina at Chapel Hill, Dept. of Computer Science, 1985.
-
(1985)
Technical Report
-
-
Levoy, M.1
Whitted, T.2
-
11
-
-
0029178882
-
Visual navigation of large environments using textured clusters
-
Paulo W. C. Maciel and Peter Shirley. Visual navigation of large environments using textured clusters. In Symposium on Interactive 3D Graphics, pages 95-102, 211, 1995.
-
(1995)
Symposium on Interactive 3D Graphics
, pp. 95-102
-
-
Maciel, P.W.C.1
Shirley, P.2
-
13
-
-
0031552961
-
Automatic hierarchical level of detail optimization in computer animation
-
A. E. W. Mason and E. H. Blake. Automatic hierarchical level of detail optimization in computer animation. Computer Graphics Forum, 16(3):191-200, 1997.
-
(1997)
Computer Graphics Forum
, vol.16
, Issue.3
, pp. 191-200
-
-
Mason, A.E.W.1
Blake, E.H.2
-
14
-
-
0034449992
-
Surfels: Surface elements as rendering primitives
-
H. Pfister, M. Zwicker, J. van Baar, and M. Gross. Surfels: Surface elements as rendering primitives. In Proceedings of SIGGRAPH 2000, pages 335-342, 2000.
-
(2000)
Proceedings of SIGGRAPH 2000
, pp. 335-342
-
-
Pfister, H.1
Zwicker, M.2
Van Baar, J.3
Gross, M.4
-
15
-
-
0033096668
-
Terra vision II: Visualizing massive terrain databases in VRML
-
M. Reddy, Y. Leclere, L. Iverson, and N. Bletter. Terra Vision II: visualizing massive terrain databases in VRML. IEEE Computer Graphics and Applications (Special Issue on VRML), 19(2):30-38, 1999.
-
(1999)
IEEE Computer Graphics and Applications (Special Issue on VRML)
, vol.19
, Issue.2
, pp. 30-38
-
-
Reddy, M.1
Leclere, Y.2
Iverson, L.3
Bletter, N.4
-
16
-
-
0034446820
-
QSplat: A multiresolution point rendering system for large meshes
-
S. Rusinkiewicz and M. Levoy. QSplat: A multiresolution point rendering system for large meshes. In Proceedings of SIGGRAPH 2000, pages 343-352, 2000.
-
(2000)
Proceedings of SIGGRAPH 2000
, pp. 343-352
-
-
Rusinkiewicz, S.1
Levoy, M.2
-
17
-
-
0008141151
-
Coarse view-dependent levels of detail for hierarchical and deformable models
-
Vienna University of Technology
-
D. Schmalstieg and A. Fuhrmann. Coarse view-dependent levels of detail for hierarchical and deformable models. Technical report, Vienna University of Technology, 1999.
-
(1999)
Technical Report
-
-
Schmalstieg, D.1
Fuhrmann, A.2
-
18
-
-
0029193320
-
Creation and rendering of realistic trees
-
J. Weber and J. Penn. Creation and rendering of realistic trees. In Proceedings of SIGGRAPH '95, pages 119-128, 1995.
-
(1995)
Proceedings of SIGGRAPH '95
, pp. 119-128
-
-
Weber, J.1
Penn, J.2
-
20
-
-
0038440297
-
Load balancing for smooth LODs
-
Vienna University of Technology
-
M. Wimmer and D. Schmalstieg. Load balancing for smooth LODs. Technical report, Vienna University of Technology, 1998.
-
(1998)
Technical Report
-
-
Wimmer, M.1
Schmalstieg, D.2
|