메뉴 건너뛰기




Volumn , Issue , 2002, Pages 1-8

Time-critical rendering of discrete and continuous levels of detail

Author keywords

Level of detail management; Point rendering; Real time rendering; Rendering of vegetation

Indexed keywords

IMAGE QUALITY; LAPTOP COMPUTERS; PROBLEM SOLVING; PROGRAM PROCESSORS;

EID: 0038643723     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/585740.585742     Document Type: Conference Paper
Times cited : (26)

References (20)
  • 1
    • 0035165975 scopus 로고    scopus 로고
    • POP: A hybrid point and polygon rendering system for large data
    • B. Chen and M. X. Nguyen. POP: a hybrid point and polygon rendering system for large data. In IEEE Visualization 2001, pages 45-52, 2001.
    • (2001) IEEE Visualization 2001 , pp. 45-52
    • Chen, B.1    Nguyen, M.X.2
  • 2
    • 0035171098 scopus 로고    scopus 로고
    • Hybrid simplification: Combining multi-resolution polygon and point rendering
    • J. D. Cohen, D. G. Aliaga, and W. Zhang. Hybrid simplification: Combining multi-resolution polygon and point rendering. In IEEE Visualization 2001, pages 37-44, 2001.
    • (2001) IEEE Visualization 2001 , pp. 37-44
    • Cohen, J.D.1    Aliaga, D.G.2    Zhang, W.3
  • 3
    • 0027810222 scopus 로고
    • Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
    • T. A. Funkhouser and C. H. Séquin. Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. In Proceedings of SIGGRAPH '93, pages 247-254, 1993.
    • (1993) Proceedings of SIGGRAPH '93 , pp. 247-254
    • Funkhouser, T.A.1    Séquin, C.H.2
  • 4
    • 0033357069 scopus 로고    scopus 로고
    • Time-critical multiresolution scene rendering
    • E. Gobbetti and E. Bouvier. Time-critical multiresolution scene rendering. In IEEE Visualization '99, pages 123-130, 1999.
    • (1999) IEEE Visualization '99 , pp. 123-130
    • Gobbetti, E.1    Bouvier, E.2
  • 5
    • 0033632669 scopus 로고    scopus 로고
    • Time-critical multiresolution rendering of large complex models
    • E. Gobbetti and E. Bouvier. Time-critical multiresolution rendering of large complex models. Journal of Computer-Aided Design, 32(13):785-803, 2000.
    • (2000) Journal of Computer-Aided Design , vol.32 , Issue.13 , pp. 785-803
    • Gobbetti, E.1    Bouvier, E.2
  • 6
    • 0030656752 scopus 로고    scopus 로고
    • View-dependent refinement of progressive meshes
    • H. Hoppe. View-dependent refinement of progressive meshes. In Proceedings of SIGGRAPH '97, pages 189-198, 1997.
    • (1997) Proceedings of SIGGRAPH '97 , pp. 189-198
    • Hoppe, H.1
  • 7
    • 0032272402 scopus 로고    scopus 로고
    • Smooth view-dependent level-of-detail control and its application to terrain rendering
    • H. Hoppe. Smooth view-dependent level-of-detail control and its application to terrain rendering. In IEEE Visualization '98, pages 35-42, 1998.
    • (1998) IEEE Visualization '98 , pp. 35-42
    • Hoppe, H.1
  • 9
    • 0004012112 scopus 로고
    • The use of points as a display primitive
    • Univ. of North Carolina at Chapel Hill, Dept. of Computer Science
    • M. Levoy and T. Whitted. The use of points as a display primitive. Technical report, Univ. of North Carolina at Chapel Hill, Dept. of Computer Science, 1985.
    • (1985) Technical Report
    • Levoy, M.1    Whitted, T.2
  • 11
    • 0029178882 scopus 로고
    • Visual navigation of large environments using textured clusters
    • Paulo W. C. Maciel and Peter Shirley. Visual navigation of large environments using textured clusters. In Symposium on Interactive 3D Graphics, pages 95-102, 211, 1995.
    • (1995) Symposium on Interactive 3D Graphics , pp. 95-102
    • Maciel, P.W.C.1    Shirley, P.2
  • 13
    • 0031552961 scopus 로고    scopus 로고
    • Automatic hierarchical level of detail optimization in computer animation
    • A. E. W. Mason and E. H. Blake. Automatic hierarchical level of detail optimization in computer animation. Computer Graphics Forum, 16(3):191-200, 1997.
    • (1997) Computer Graphics Forum , vol.16 , Issue.3 , pp. 191-200
    • Mason, A.E.W.1    Blake, E.H.2
  • 16
    • 0034446820 scopus 로고    scopus 로고
    • QSplat: A multiresolution point rendering system for large meshes
    • S. Rusinkiewicz and M. Levoy. QSplat: A multiresolution point rendering system for large meshes. In Proceedings of SIGGRAPH 2000, pages 343-352, 2000.
    • (2000) Proceedings of SIGGRAPH 2000 , pp. 343-352
    • Rusinkiewicz, S.1    Levoy, M.2
  • 17
    • 0008141151 scopus 로고    scopus 로고
    • Coarse view-dependent levels of detail for hierarchical and deformable models
    • Vienna University of Technology
    • D. Schmalstieg and A. Fuhrmann. Coarse view-dependent levels of detail for hierarchical and deformable models. Technical report, Vienna University of Technology, 1999.
    • (1999) Technical Report
    • Schmalstieg, D.1    Fuhrmann, A.2
  • 18
    • 0029193320 scopus 로고
    • Creation and rendering of realistic trees
    • J. Weber and J. Penn. Creation and rendering of realistic trees. In Proceedings of SIGGRAPH '95, pages 119-128, 1995.
    • (1995) Proceedings of SIGGRAPH '95 , pp. 119-128
    • Weber, J.1    Penn, J.2
  • 20
    • 0038440297 scopus 로고    scopus 로고
    • Load balancing for smooth LODs
    • Vienna University of Technology
    • M. Wimmer and D. Schmalstieg. Load balancing for smooth LODs. Technical report, Vienna University of Technology, 1998.
    • (1998) Technical Report
    • Wimmer, M.1    Schmalstieg, D.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.