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Volumn , Issue , 2003, Pages 258-261

Online sculpting and visualization of multi-dexel volumes

Author keywords

Computer aided sculpturing; Dexel volumes; Milling simulation; Visualization; Volume modeling

Indexed keywords

COMPUTER GRAPHICS; COMPUTER SIMULATION; CONSTRAINT THEORY; IMAGE PROCESSING;

EID: 0038379645     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/781606.781646     Document Type: Conference Paper
Times cited : (51)

References (11)
  • 4
    • 84908641722 scopus 로고
    • Classification of ray generators in uniform subdivisions and octrees for ray tracing
    • R. Endl, R. Sommer. Classification of ray generators in uniform subdivisions and octrees for ray tracing. Computer Graphics Forum 13:3-20, 1994.
    • (1994) Computer Graphics Forum , vol.13 , pp. 3-20
    • Endl, R.1    Sommer, R.2
  • 6
    • 0038793783 scopus 로고    scopus 로고
    • Efficient volume-generation during the simulation of NC-milling
    • H.-Ch. Hege, K. Polthier (eds.). Springer-Verlag, Heidelberg
    • G. Glaeser, E. Gröller, Efficient volume-generation during the simulation of NC-milling, In: Mathematical Visualization, H.-Ch. Hege, K. Polthier (eds.). Springer-Verlag, Heidelberg, pp. 315-328, 1998.
    • (1998) Mathematical Visualization , pp. 315-328
    • Glaeser, G.1    Gröller, E.2
  • 7
    • 0027929030 scopus 로고
    • Solid sweeping in image space - Application in NC simulation
    • K.C. Hui. Solid Sweeping in image space - application in NC simulation. The Visual Computer 10:306-316, 1994.
    • (1994) The Visual Computer , vol.10 , pp. 306-316
    • Hui, K.C.1
  • 8
    • 0001865141 scopus 로고    scopus 로고
    • Image-based rendering of non-diffuse synthetic scenes
    • Springer-Verlag, Wien
    • D. Lischinski, A. Rappoport. Image-based rendering of non-diffuse synthetic scenes. In: Rendering Techniques '98, pp. 301-314, Springer-Verlag, Wien, 1998.
    • (1998) Rendering Techniques '98 , pp. 301-314
    • Lischinski, D.1    Rappoport, A.2
  • 9
    • 0023381475 scopus 로고
    • Marching cubes: A high resolution 3D surface construction algorithm
    • W.E. Lorensen, H. E. Cline. Marching cubes: A high resolution 3D surface construction algorithm. Computer Graphics 21(4):163-169, 1987.
    • (1987) Computer Graphics , vol.21 , Issue.4 , pp. 163-169
    • Lorensen, W.E.1    Cline, H.E.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.