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Volumn 154, Issue 3-4 SPEC., 2003, Pages 141-155

Application of the killer-tree heuristic and the lambda-search method to lines of action

Author keywords

Endgame search; Killer tree heuristic; Lambda search; Lines of action

Indexed keywords

GAME THEORY; HEURISTIC METHODS; TREES (MATHEMATICS);

EID: 0038344713     PISSN: 00200255     EISSN: None     Source Type: Journal    
DOI: 10.1016/S0020-0255(03)00047-1     Document Type: Article
Times cited : (7)

References (20)
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  • 4
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    • Using similar positions to search game trees
    • Nowakowski R.J. MSRI Publications, Cambridge University Press
    • Kawano Y. Using similar positions to search game trees. Games of No Chance. Nowakowski R.J. MSRI Publications. vol. 29:1996;193-202 Cambridge University Press.
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  • 5
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  • 6
    • 0007961137 scopus 로고    scopus 로고
    • A new AND/OR tree search algorithm using proof number and disproof number
    • November, Tsukuba: ETL
    • Nagai A. A new AND/OR tree search algorithm using proof number and disproof number. Proceedings of Complex Games Lab Workshop, November. 1998;40-45 ETL, Tsukuba.
    • (1998) Proceedings of Complex Games Lab Workshop , pp. 40-45
    • Nagai, A.1
  • 7
    • 0003405456 scopus 로고    scopus 로고
    • M.Sc. Thesis, Department of Information Science, The University of Tokyo, Japan
    • A. Nagai, A new depth-first-search algorithm for AND/OR trees, M.Sc. Thesis, Department of Information Science, The University of Tokyo, Japan, 1999.
    • (1999) A New Depth-First-Search Algorithm for AND/OR Trees
    • Nagai, A.1
  • 10
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    • Hash tables in Cray Blitz
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  • 11
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    • New York, NY, USA: Random House
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    • (1969) A Gamut of Games
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  • 13
    • 0037807131 scopus 로고    scopus 로고
    • The performance of PN*, PDS, and PN search on 6 × 6 Othello and tsume-shogi
    • H.J. van den Herik, & B. Monien. The Netherlands: Universiteit Maastricht
    • Sakuta M., Iida H. The performance of PN*, PDS, and PN search on 6. × 6 Othello and tsume-shogi van den Herik H.J., Monien B. Advances in Computer Games. vol. 9:2001;203-222 Universiteit Maastricht, The Netherlands.
    • (2001) Advances in Computer Games , vol.9 , pp. 203-222
    • Sakuta, M.1    Iida, H.2
  • 14
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    • Application of the methods developed in the endgame search of shogi to Lines of Action
    • accepted for publication (in Japanese, with English abstract)
    • M. Sakuta, J. Nagashima, T. Hashimoto, H. Iida, Application of the methods developed in the endgame search of shogi to Lines of Action, Journal of the Information Processing Society of Japan, accepted for publication (in Japanese, with English abstract).
    • Journal of the Information Processing Society of Japan
    • Sakuta, M.1    Nagashima, J.2    Hashimoto, T.3    Iida, H.4
  • 15
  • 16
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    • The algorithms in IS Shogi
    • Matsubara H. Tokyo: Kyoritsu Shuppan. in Japanese
    • Tanase Y. The algorithms in IS Shogi. Matsubara H. Advances in Computer Shogi. vol. 3:2000;1-14 Kyoritsu Shuppan, Tokyo. (in Japanese).
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  • 17
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    • Lambda-search in game trees - With application to Go
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.