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Volumn 21, Issue 2, 2003, Pages 133-144

Business games as strategic team-learning environments in telecommunications

(1)  Jensen, K O a  

a NONE

Author keywords

[No Author keywords available]

Indexed keywords

GAME THEORY; LEARNING SYSTEMS; PRODUCT DEVELOPMENT; TECHNICAL PRESENTATIONS;

EID: 0038075330     PISSN: 13583948     EISSN: None     Source Type: Journal    
DOI: 10.1023/A:1024407506021     Document Type: Article
Times cited : (16)

References (14)
  • 1
    • 84972691385 scopus 로고
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    • Wolfe J: 'A forecast of business gaming in the year 2010', Simulation and Games, 24, No 3, pp 373-375 (September 1993).
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    • Wolfe, J.1
  • 2
    • 84970363715 scopus 로고
    • The role of management games and simulations in education and research
    • Wolfe J: 'The role of management games and simulations in education and research', Journal of Management, 16, No 2, pp 307-336 (1990).
    • (1990) Journal of Management , vol.16 , Issue.2 , pp. 307-336
    • Wolfe, J.1
  • 3
    • 84970660303 scopus 로고
    • A survey of the use of business games In academia and business
    • June
    • Faria A J: 'A survey of the use of business games In academia and business', Simulation and Games, 18, pp 207-224 (June 1987).
    • (1987) Simulation and Games , vol.18 , pp. 207-224
    • Faria, A.J.1
  • 7
    • 0002149180 scopus 로고
    • Towards an applied theory of nursing
    • Cooper C L (Ed): Wiley
    • Kolb D and Fry R: 'Towards an applied theory of nursing', In Cooper C L (Ed): 'Theories of group processes', Wiley, p 33 (1975).
    • (1975) Theories of Group Processes , pp. 33
    • Kolb, D.1    Fry, R.2
  • 8
    • 0038470612 scopus 로고
    • The proof of the pudding: The effectiveness of games and simulations
    • June
    • Rolfe J: 'The proof of the pudding: the effectiveness of games and simulations', Simulation/Games for Learning, 21, No 2, pp 99-117 (June 1990).
    • (1990) Simulation/Games for Learning , vol.21 , Issue.2 , pp. 99-117
    • Rolfe, J.1
  • 9
    • 0005072763 scopus 로고
    • A measure of the internal validity of a marketing simulation game
    • December
    • Faria et al A J: 'A measure of the internal validity of a marketing simulation game', Simulation/Games for Learning, 22, No 4, pp 351-366 (December 1986).
    • (1986) Simulation/Games for Learning , vol.22 , Issue.4 , pp. 351-366
    • Faria, A.J.1
  • 10
    • 84928449779 scopus 로고
    • External validity of business games
    • December
    • Norris D R: 'External validity of business games', Simulation and Games, 17, pp 447-459 (December 1986).
    • (1986) Simulation and Games , vol.17 , pp. 447-459
    • Norris, D.R.1
  • 11
    • 77956949770 scopus 로고
    • The external validity of a business management game - A five year longitudinal study
    • March
    • Wolfe J et al: 'The external validity of a business management game - a five year longitudinal study', Simulation and Games, 17, No 1, pp 45-59 (March 1986).
    • (1986) Simulation and Games , vol.17 , Issue.1 , pp. 45-59
    • Wolfe, J.1
  • 12
    • 0003633925 scopus 로고
    • Business simulations: Validity and effectiveness
    • December
    • Miller R et al: 'Business simulations: validity and effectiveness', Simulation/Games for Learning, 22, No 4, pp 261-285 (December 1982).
    • (1982) Simulation/Games for Learning , vol.22 , Issue.4 , pp. 261-285
    • Miller, R.1
  • 13
    • 0038131569 scopus 로고
    • Cognitive versus affective gains In computer simulations
    • Brenenstuhl D C: 'Cognitive versus affective gains In computer simulations', Simulation and Games, 5, pp 383-402 (1974).
    • (1974) Simulation and Games , vol.5 , pp. 383-402
    • Brenenstuhl, D.C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.