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Volumn , Issue , 2003, Pages 177-180

Application of the two-sided depth test to CSG rendering

Author keywords

Constructive solid geometry; Graphics hardware; Shadow mapping; Z buffer

Indexed keywords

ALGORITHMS; COMPUTATIONAL GEOMETRY; IMAGE RECONSTRUCTION; SET THEORY;

EID: 0037628262     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/641508.641513     Document Type: Conference Paper
Times cited : (22)

References (23)
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  • 2
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    • General purpose z-buffer CSG rendering with consumer level hardware
    • VRVis Zentrum für Virtual Reality und Visualisierung Forschungs-GmbH
    • ERHART, G., AND TOBLER, R. 2000. General purpose z-buffer CSG rendering with consumer level hardware. Tech. Rep. VRVis 003, VRVis Zentrum für Virtual Reality und Visualisierung Forschungs-GmbH.
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  • 4
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    • Interactive order-independent transparency
    • EVERITT, C. 2002. Interactive order-independent transparency. Tech. rep., Nvidia Corporation, http://developer.nvidia.com.
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  • 8
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    • Hierarchical Z-buffer visibility
    • Annual Conference Series
    • GREENE, N., KASS, M., AND MILLER, G. 1993. Hierarchical Z-buffer visibility. Computer Graphics 27, Annual Conference Series, 231-238.
    • (1993) Computer Graphics , vol.27 , pp. 231-238
    • Greene, N.1    Kass, M.2    Miller, G.3
  • 10
    • 85020587372 scopus 로고    scopus 로고
    • Fast computation of generalized Voronoi diagrams using graphics hardware
    • Annual Conference Series
    • HOFF III, K. E., KEYSER, J., LIN, M., MANOCHA, D., AND CULVER, T. 1999. Fast computation of generalized Voronoi diagrams using graphics hardware. Computer Graphics 33. Annual Conference Series, 277-286.
    • (1999) Computer Graphics , vol.33 , pp. 277-286
    • Hoff K.E. III1    Keyser, J.2    Lin, M.3    Manocha, D.4    Culver, T.5
  • 12
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    • Fast matrix multiples using graphics hardware
    • LARSEN, E. S., AND MCALLISTER, D. 2001. Fast matrix multiples using graphics hardware. In Supercomputing.
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    • Larsen, E.S.1    McAllister, D.2
  • 14
    • 0024701480 scopus 로고
    • Transparency and antialiasing algorithms implemented with the virtual pixel maps technique
    • MAMMEN, A. 1989. Transparency and antialiasing algorithms implemented with the virtual pixel maps technique. IEEE Computer Graphics and Applications 9, 4 (July). 43-55.
    • (1989) IEEE Computer Graphics and Applications , vol.9 , Issue.4 JULY , pp. 43-55
    • Mammen, A.1
  • 16
    • 0034447884 scopus 로고    scopus 로고
    • Interactive multi-pass programmable shading
    • ACM Press / ACM SIGGRAPH / Addison Wesley Longman, K. Akeley, Ed.
    • PEERCY, M. S., OLANO, M., AJREY, J., AND UNGAR, P. J. 2000. Interactive multi-pass programmable shading. In Proc. ACM SIGGRAPH 2000, ACM Press / ACM SIGGRAPH / Addison Wesley Longman, K. Akeley, Ed., 425-432.
    • (2000) Proc. ACM SIGGRAPH 2000 , pp. 425-432
    • Peercy, M.S.1    Olano, M.2    Ajrey, J.3    Ungar, P.J.4
  • 19
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    • Correct shading of regularized CSG solids using a depth-interval buffer
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    • ROSSIONAC, J., AND Wu, J. 1992. Correct shading of regularized CSG solids using a depth-interval buffer. In Advanced Computer Graphics Hardware V; Rendering, Ray Tracing and Visualization Systems, R. L. Grimsdale and A. Kaufman, Eds., Eurographics Seminars. Springer-Verlag, 117-138.
    • (1992) Advanced Computer Graphics Hardware V; Rendering, Ray Tracing and Visualization Systems , pp. 117-138
    • Rossionac, J.1    Wu, J.2
  • 23
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    • Interactive rendering of CSG models
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.