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Volumn 23, Issue 4, 2003, Pages 297-306

The recently chosen digital video standard: Playing the game within the game

Author keywords

Decision making; Digital versatile disc (DVD); Game theory; Prisoners' dilemma; Product standardization

Indexed keywords

DECISION MAKING; ELECTRONICS INDUSTRY; GAME THEORY; MARKETING; STANDARDIZATION; VIDEODISKS;

EID: 0037399492     PISSN: 01664972     EISSN: None     Source Type: Journal    
DOI: 10.1016/S0166-4972(01)00118-3     Document Type: Article
Times cited : (13)

References (8)
  • 1
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    • 0002989635 scopus 로고
    • Economics and business
    • Kay J. Economics and business. Economic Journal. 101:1991;57-63.
    • (1991) Economic Journal , vol.101 , pp. 57-63
    • Kay, J.1
  • 6
    • 0001730497 scopus 로고
    • Non-cooperative games
    • Nash J. Non-cooperative games. Annals of Mathematics. 54:1951;286-295.
    • (1951) Annals of Mathematics , vol.54 , pp. 286-295
    • Nash, J.1
  • 7
    • 84968158760 scopus 로고
    • Technology pioneering and competitive advantage: The birth of the VCR industry
    • (Summer)
    • Rosenbloom R.S., Cusumano M.A. Technology pioneering and competitive advantage: the birth of the VCR industry. California Management Review. 29:1987;51-76. (Summer).
    • (1987) California Management Review , vol.29 , pp. 51-76
    • Rosenbloom, R.S.1    Cusumano, M.A.2
  • 8
    • 0024623645 scopus 로고
    • The theory of business strategy
    • Shapiro C. The theory of business strategy. Rand Journal of Economics. 20:1989;125-137.
    • (1989) Rand Journal of Economics , vol.20 , pp. 125-137
    • Shapiro, C.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.