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Volumn , Issue , 2002, Pages 79-88

Efficient rendering of spatial bi-directional reflectance distribution functions

Author keywords

Graphics hardware; Reflectance shading models; Rendering hardware; Texture mapping

Indexed keywords

ALGORITHMS; COMPUTER HARDWARE; IMAGE RECONSTRUCTION; INTERACTIVE COMPUTER GRAPHICS; LIGHT REFLECTION; LIGHT SCATTERING;

EID: 0036954233     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (95)

References (32)
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    • Blinn, J.F.1
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    • Debevec, P.1    Hawkins, T.2
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    • Green, N.1
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    • Kautz, J. and M. D. McCool (2000). Approximation of Glossy Reflection with Prefiltered Environment Maps. Graphics Interface '00.
    • (2000) Graphics Interface '00
    • Kautz, J.1    McCool, M.D.2
  • 21
    • 0035148758 scopus 로고    scopus 로고
    • Synthesizing bidirectional texture functions for real-world surfaces
    • Liu, X., H.-Y. Shum, et al. (2001). Synthesizing Bidirectional Texture Functions for Real-World Surfaces. Proc. of SIGGRAPH '01, Los Angeles, CA.
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    • Liu, X.1    Shum, H.-Y.2
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    • McAllister, D.K.1
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    • Homomorphic factorization of BRDFs for high-performance rendering
    • McCool, M., J. Ang, et al. (2001). Homomorphic Factorization of BRDFs for High-Performance Rendering. Proc. of SIGGRAPH '01, Los Angeles, CA.
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    • McCool, M.1    Ang, J.2
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    • Illumination for computer generated pictures
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    • Inverse global illumination: Recovering reflectance models of real scenes from photographs
    • Yu, Y., P. Debevec, et al. (1999). Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs. Proc. of SIGGRAPH '99, Los Angeles, CA.
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    • Yu, Y.1    Debevec, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.