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Volumn , Issue , 2002, Pages 55-63

Head shop: Generating animated head models with anatomical structure

Author keywords

Biological modeling; Deformations; Facial animation; Geometric modeling; Morphing; Physically based animation

Indexed keywords

BIOLOGY; COMPUTATIONAL GEOMETRY; COMPUTER SIMULATION; LEAST SQUARES APPROXIMATIONS; MATHEMATICAL MODELS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 0036949796     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (158)

References (34)
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  • 4
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    • Bookstein, F. L. 1997. Shape and the Information in Medical Images: A Decade of the Morphometric Synthesis. Computer Vision and Image Understanding 66, 2, 97-118.
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    • A comparison of mesh simplification algorithms
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    • Cignoni, P.1    Montani, C.2    Scopigno, R.3
  • 9
    • 0001935440 scopus 로고
    • Spline minimizing rotation-invariant semi-norms in Sobolev spaces
    • In Constructive Theory of Functions of Several Notes in Mathematics
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    • (1977) Lecture Notes in Mathematics , vol.571 , pp. 85-100
    • Duchon, J.1
  • 25
    • 0030148248 scopus 로고    scopus 로고
    • Matching 3-D anatomical surfaces with non-rigid deformations using octree-splines
    • Szeliski, R., and Lavallée, S. 1996. Matching 3-D Anatomical Surfaces with Non-Rigid Deformations using Octree-Splines. International Journal of Computer Vision 18, 2, 171-186.
    • (1996) International Journal of Computer Vision , vol.18 , Issue.2 , pp. 171-186
    • Szeliski, R.1    Lavallée, S.2
  • 27
    • 0035449880 scopus 로고    scopus 로고
    • Prototyping and transforming facial textures for perception research
    • (Sept./Oct.)
    • Tiddeman, B., Burt, M., and Perrett, D. 2001. Prototyping and Transforming Facial Textures for Perception Research. IEEE Computer Graphics and Applications 21, 5 (Sept./Oct.), 42-50.
    • (2001) IEEE Computer Graphics and Applications , vol.21 , Issue.5 , pp. 42-50
    • Tiddeman, B.1    Burt, M.2    Perrett, D.3
  • 28
    • 0000380699 scopus 로고    scopus 로고
    • Interactive construction and animation of layered elastically deformable characters
    • Turner, R., and Gobbetti, E. 1998. Interactive construction and animation of layered elastically deformable characters. Computer Graphics Forum 17, 2, 135-152.
    • (1998) Computer Graphics Forum , vol.17 , Issue.2 , pp. 135-152
    • Turner, R.1    Gobbetti, E.2
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    • A coordinated muscle model for speech animation
    • Waters, K., and Frisbie, J. 1995. A Coordinated Muscle Model for Speech Animation. In Proc. Graphics Interface '95, 163-170.
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    • Waters, K.1
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    • A plastic-visco-elastic model for wrinkles in facial animation and skin aging
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.