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4243804288
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System for spatially transforming images
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United States patent nr 4472732, Sep. 18
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Bennett, P.P. and Gabriel, S.A. System for spatially transforming images, United States patent nr 4472732, Sep. 18, 1984
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Bennett, P.P.1
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Texture potential MIP mapping, a new high-quality texture antiliasing algorithm
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Cant, R.J. and Shrubsole, P. A. Texture Potential MIP Mapping, A New High-Quality Texture Antiliasing Algorithm ACM Transactions on Graphics, Vol. 19, No. 3, July 2000
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Cant, R.J.1
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The A-buffer, an antialised hidden surface method
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Carpenter, L. The A-buffer, an Antialised Hidden Surface Method. Computer Graphics (SIGGRAPH '84 Proceedings), vol. 18, pp. 103-108, July 1984
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Computer Graphics (SIGGRAPH '84 Proceedings)
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Carpenter, L.1
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5
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3-D transformations of images in scanline order
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July
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Catmull, E. and Smith, A.R. 3-D Transformations of Images in Scanline Order. Computer Graphics (SIGGRAPH '80 Proceedings), vol.14, no.3, pp. 279-285, July 1980.
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Catmull, E.1
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Sample rate conversion
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United States patent nr 5892695, Oct. 28
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Dalfsen A.J., Stessen J.H.J.C. and Janssen J.G.W.M. Sample are conversion, United States patent nr 5892695, Oct. 28, 1997
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Dalfsen, A.J.1
Stessen, J.H.J.C.2
Janssen, J.G.W.M.3
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A high-quality filtering using forward texture mapping
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Ghazanfarpour, D. and Peroche, B., A high-quality filtering using forward texture mapping, Comput & Graphics vol. 15, no.4, pp. 569-577, 1991
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Comput & Graphics
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Ghazanfarpour, D.1
Peroche, B.2
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0003607343
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Fundamentals of texture mapping and image warping
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Masters Thesis, Dept. of EECS, University of California at Berkeley
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Heckbert, P.S. Fundamentals of Texture Mapping and Image Warping. Masters Thesis, Dept. of EECS, University of California at Berkeley, 1989
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Heckbert, P.S.1
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HRAA: High-resolution antialiasing through multisampling
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HRAA: High-resolution Antialiasing through Multisampling, NVidia Technical Brief, www.nvidia.com/docs/IO/83/ATT/HRAA.pdf
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NVidia Technical Brief
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14
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An advanced sampling rate conversion technique for video and graphics signals
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15-17 July
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Janssen, J.G.W.M.; Stessen, J.H.; de With, P.H.N. An advanced sampling rate conversion technique for video and graphics signals, Sixth International Conference on Image Processing and Its Applications, Volume 2, p 771-775, 15-17 July 1997
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Sixth International Conference on Image Processing and Its Applications
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Janssen, J.G.W.M.1
Stessen, J.H.2
De With, P.H.N.3
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Unsolved problems and opportunities for high-quality, high-performance 3D graphics on a PC platform
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Invited paper; The presentation slides discuss different anisotropic filtering in more detail; ACM
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Kirk, D.B. Unsolved Problems and Opportunities for High-quality, High-performance 3D Graphics on a PC Platform. Invited paper, Proceedings 1988 Eurographics/SIGGRAPH Workshop on Graphics Hardware. The presentation slides discuss different anisotropic filtering in more detail: www.merl.com/hwws98/presentations/kirk/ ACM 1998.
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Proceedings 1988 Eurographics/SIGGRAPH Workshop on Graphics Hardware
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Kirk, D.B.1
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Feline: Fast elliptical lines for anisotropic texture mapping
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August
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McCormack J., Perry R., Farkas K.I. and Jouppi N.P. Feline: Fast Elliptical Lines for Anisotropic Texture Mapping, Computer Graphics (SIGGRAPH '99 Proceedings), pp. 243-250, August 1999
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Computer Graphics (SIGGRAPH '99 Proceedings)
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McCormack, J.1
Perry, R.2
Farkas, K.I.3
Jouppi, N.P.4
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Mesa 3.2, 3D Graphics Library by Brian Paul at
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Mesa 3.2, 3D Graphics Library by Brian Paul at http://www.mesa3d.org/
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4244188827
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Digital filtering tutorial for computer graphics, part 1
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Lucasfilm technical memo 27; Nov. 20; also presented as tutorial notes at SIGGRAPH '83 and '84
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Smith A. R., Digital Filtering Tutorial for Computer Graphics, part 1, Lucasfilm technical memo 27, www.alvyray.com. Nov. 20, 1981 also presented as tutorial notes at SIGGRAPH '83 and '84
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Smith, A.R.1
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21
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Tequila's "Subversive Tendencies" Quake III scene; which uses textures maps from http://www.planetquake.com/hfx/ for some of which we increased the contrast to make the scene more bright since we have not implemented support for lightmaps yet
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Tequila's "Subversive Tendencies" Quake III scene, available at http://bettenberg.home.mindspring.com/teqtrny3.html which uses textures maps from http://www.planetquake.com/hfx/ for some of which we increased the contrast to make the scene more bright since we have not implemented support for lightmaps yet.
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23
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0004220095
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Wolberg, G. editor; IEEE Computer Society Press, Los Alamitos, CA
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Wolberg, G. editor. Digital Image Warping, IEEE Computer Society Press, Los Alamitos, CA 1990
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Digital Image Warping
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0035156970
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Surface splatting
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August
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Zwicker, M., Pfister, H., van Baar, J. and Gross, M. Surface Splatting, Computer Graphics (SIGGRAPH '01 Proceedings), pp. 371-378, August 2001
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Computer Graphics (SIGGRAPH '01 Proceedings)
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Zwicker, M.1
Pfister, H.2
Van Baar, J.3
Gross, M.4
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