메뉴 건너뛰기




Volumn 134, Issue 1-2, 2002, Pages 1-7

Games, computers, and artificial intelligence

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; COMPUTATIONAL METHODS; COMPUTER PROGRAMMING; DATABASE SYSTEMS; GAME THEORY; HEURISTIC METHODS; PROBLEM SOLVING; SEMANTICS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 0036145791     PISSN: 00043702     EISSN: None     Source Type: Journal    
DOI: 10.1016/S0004-3702(01)00165-5     Document Type: Article
Times cited : (54)

References (30)
  • 4
    • 84880657398 scopus 로고    scopus 로고
    • GIB: Steps toward an expert-level bridge-playing program
    • T. Dean (Ed.), Stockholm, Sweden, Morgan Kaufmann, San Francisco, CA
    • (1999) Proc. IJCAI-99 , vol.1 , pp. 584-589
    • Ginsberg, M.1
  • 12
    • 0031361254 scopus 로고    scopus 로고
    • Finding optimal solutions to Rubik's Cube using pattern databases
    • Providence, RI
    • (1997) Proc. AAAI-97 , pp. 700-705
    • Korf, R.1
  • 15
    • 0007990180 scopus 로고    scopus 로고
  • 16
    • 0007943838 scopus 로고    scopus 로고
  • 17
    • 0007991451 scopus 로고    scopus 로고


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.