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Volumn 31, Issue 11, 2001, Pages 1091-1107

A framework for the development of videogames

Author keywords

Framework; Hot spot; Maintenance; Reuse; Videogame

Indexed keywords

COMPUTER SIMULATION; COMPUTER SOFTWARE MAINTENANCE; COST EFFECTIVENESS; HIGH LEVEL LANGUAGES; VIRTUAL REALITY;

EID: 0035446963     PISSN: 00380644     EISSN: None     Source Type: Journal    
DOI: 10.1002/spe.403     Document Type: Article
Times cited : (5)

References (15)
  • 2
    • 0030289704 scopus 로고    scopus 로고
    • Creating applications from components: A manufacturing framework design
    • (1996) IEEE Software , vol.13 , Issue.6 , pp. 67-75
    • Schmid, H.A.1
  • 6
    • 0031257177 scopus 로고    scopus 로고
    • Systematic framework design by generalization: How to deduce a hot-spot implementation from its specification
    • (1997) Communications of the ACM , vol.40 , Issue.10 , pp. 48-51
    • Schmid, H.A.1
  • 8
    • 0003683123 scopus 로고    scopus 로고
    • Aprender Jugando Web Page
    • (1997)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.