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Volumn 31, Issue 11, 2001, Pages 1091-1107
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A framework for the development of videogames
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Author keywords
Framework; Hot spot; Maintenance; Reuse; Videogame
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Indexed keywords
COMPUTER SIMULATION;
COMPUTER SOFTWARE MAINTENANCE;
COST EFFECTIVENESS;
HIGH LEVEL LANGUAGES;
VIRTUAL REALITY;
HOT SPOT SUBSYSTEM;
VIDEOGAMES;
COMPUTER SOFTWARE REUSABILITY;
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EID: 0035446963
PISSN: 00380644
EISSN: None
Source Type: Journal
DOI: 10.1002/spe.403 Document Type: Article |
Times cited : (5)
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References (15)
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