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Volumn , Issue , 2001, Pages 30-37
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Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds
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Author keywords
Entertainment applications; Virtual reality
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Indexed keywords
3D CONTENT;
ENTERTAINMENT APPLICATION;
IMMERSIVE;
INTERACTIVITY;
SPACE AND TIME;
TELEVISION BROADCASTS;
VIRTUAL WORLDS;
HUMAN ENGINEERING;
TELEVISION BROADCASTING;
THREE DIMENSIONAL COMPUTER GRAPHICS;
VIRTUAL REALITY;
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EID: 0035030107
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/365024.365032 Document Type: Conference Paper |
Times cited : (21)
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References (10)
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