메뉴 건너뛰기




Volumn 39, Issue 3-4, 2000, Pages 782-794

EGGG: Automated programming for game generation

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER SOFTWARE REUSABILITY; GAME THEORY; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 0034506664     PISSN: 00188670     EISSN: None     Source Type: Journal    
DOI: 10.1147/sj.393.0782     Document Type: Article
Times cited : (22)

References (9)
  • 3
    • 0343797704 scopus 로고
    • METAGAME: A new challenge for games and learning
    • H. J. van den Herik and L. V. Allis, Editors, Ellis Horwood Ltd., Chichester, West Sussex, UK
    • B. Pell, "METAGAME: A New Challenge for Games and Learning," Heuristic Programming in Artificial Intelligence 3 - The Third Computer Olympiad, H. J. van den Herik and L. V. Allis, Editors, Ellis Horwood Ltd., Chichester, West Sussex, UK (1992).
    • (1992) Heuristic Programming in Artificial Intelligence 3 - The Third Computer Olympiad
    • Pell, B.1
  • 5
    • 0030382371 scopus 로고    scopus 로고
    • For want of a bit the user was lost: Cheap user modeling
    • J. Orwant, "For Want of a Bit the User Was Lost: Cheap User Modeling," IBM Systems Journal 35, Nos. 3&4, 398-416 (1996).
    • (1996) IBM Systems Journal , vol.35 , Issue.3-4 , pp. 398-416
    • Orwant, J.1
  • 6
    • 0024610919 scopus 로고
    • A tutorial on hidden markov models and selected applications in speech recognition
    • L. R. Rabiner, "A Tutorial on Hidden Markov Models and Selected Applications in Speech Recognition," Proceedings of the IEEE 77, No. 2, 257-285 (1989).
    • (1989) Proceedings of the IEEE , vol.77 , Issue.2 , pp. 257-285
    • Rabiner, L.R.1
  • 9
    • 0342492400 scopus 로고    scopus 로고
    • The algorithm used is MD5. See http://theory.lcs.mit.edu/ ~rivest/Rivest-MD5.txt for more information.
    • The Algorithm Used Is MD5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.