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Volumn 18, Issue 4, 2000, Pages 289-311

Learning information retrieval through an educational game. Is gaming sufficient for learning?

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER AIDED INSTRUCTION; HTML; INFORMATION ANALYSIS; PERFORMANCE; QUERY LANGUAGES; STUDENTS; WEB BROWSERS;

EID: 0034463099     PISSN: 01678329     EISSN: None     Source Type: Journal    
DOI: 10.3233/EFI-2000-18403     Document Type: Article
Times cited : (27)

References (50)
  • 16
  • 30
    • 35948963253 scopus 로고    scopus 로고
    • Learning in open-ended environments: Tools and technologies for the next millennium [online]
    • 27 January
    • (1999)
    • Hannafin, M.1
  • 44
    • 0142125608 scopus 로고    scopus 로고
    • Eläytymismenetelmä sosiaalitukimuksen tiedonhankintamenetelmänä
    • The method of empathy-based stories as a method of acquiring data in social research. Doctoral Thesis. University of Kuopio, Taju, Tampere
    • (1998)
    • Eskola, A.1
  • 48
    • 84909065724 scopus 로고
    • Anchored instruction and its relationship to situated cognition
    • (1990) Educational Researcher , vol.19 , pp. 2-10
  • 49
    • 0003186370 scopus 로고
    • Technology and the design of generative learning environments
    • (1991) Educational Technology , vol.31 , pp. 34-40


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.