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Volumn , Issue , 2000, Pages 172-179

Using the Cognitive Walkthrough to improve the design of a visual programming experiment

Author keywords

[No Author keywords available]

Indexed keywords

GRAPHICAL USER INTERFACES; HIGH LEVEL LANGUAGES; HUMAN COMPUTER INTERACTION;

EID: 0033680567     PISSN: 10492615     EISSN: None     Source Type: Journal    
DOI: 10.1109/VL.2000.874381     Document Type: Article
Times cited : (16)

References (18)
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  • 10
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    • Learning and Using the Cognitive Walkthrough Method: A Case Study Approach
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.