메뉴 건너뛰기




Volumn 121, Issue 1, 1999, Pages 113-134

Static analysis of life and death in the game of Go

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; APPROXIMATION THEORY; HEURISTIC PROGRAMMING;

EID: 0033354019     PISSN: 00200255     EISSN: None     Source Type: Journal    
DOI: 10.1016/S0020-0255(99)00083-3     Document Type: Article
Times cited : (42)

References (12)
  • 1
    • 0016900637 scopus 로고
    • Life in the game of Go
    • Benson D.B. Life in the game of Go. Information Sciences. 10:1976;17-29.
    • (1976) Information Sciences , vol.10 , pp. 17-29
    • Benson, D.B.1
  • 2
    • 85031580048 scopus 로고
    • A mathematical analysis of Go
    • in: K. Heine (Ed.) Institut fuer Strahlenchemie, Muehlheim a.d. Ruhr
    • D.B. Benson, A mathematical analysis of Go, in: K. Heine (Ed.), Proceedings of the Second Seminar on Scientific Go Theory, Institut fuer Strahlenchemie, Muehlheim a.d. Ruhr, 1979, pp. 55-64.
    • (1979) Proceedings of the Second Seminar on Scientific Go Theory , pp. 55-64
    • Benson, D.B.1
  • 4
    • 0000711457 scopus 로고
    • Group identification in computer Go
    • in: D. Levy, D. Beal (Eds.) Ellis Horwood, Chichester
    • K. Chen, Group identification in computer Go, in: D. Levy, D. Beal (Eds.), Heuristic Programming in Artificial Intelligence, Ellis Horwood, Chichester, 1989, pp. 195-210.
    • (1989) Heuristic Programming in Artificial Intelligence , pp. 195-210
    • Chen, K.1
  • 6
    • 0025388128 scopus 로고
    • Smart game board and Go explorer: A study in software and knowledge engineering
    • Kierulf A., Chen K., Nievergelt J. Smart game board and Go explorer: a study in software and knowledge engineering. Comm. ACM. 33(2):1990;152-166.
    • (1990) Comm. ACM , vol.33 , Issue.2 , pp. 152-166
    • Kierulf, A.1    Chen, K.2    Nievergelt, J.3
  • 7
    • 0000150903 scopus 로고    scopus 로고
    • Eyespace values in Go
    • in: R. Nowakoski (Ed.) MSRI Publications 29
    • H. Landman, Eyespace values in Go, in: R. Nowakoski (Ed.), Games of No Chance, MSRI Publications 29, 1996, pp. 227-257.
    • (1996) Games of No Chance , pp. 227-257
    • Landman, H.1
  • 8
    • 84976681619 scopus 로고
    • Go is polynomial-space hard
    • Lichtenstein D., Sipser M. Go is polynomial-space hard. Journal of ACM. 27(2):1980;393-401.
    • (1980) Journal of ACM , vol.27 , Issue.2 , pp. 393-401
    • Lichtenstein, D.1    Sipser, M.2
  • 10
    • 0343452496 scopus 로고
    • Life and death refined
    • in: J. Herik, V. Allis (Eds.) Ellis Horwood, Chichester
    • R. Popma, V. Allis, Life and death refined, in: J. Herik, V. Allis (Eds.), Heuristic Programming in Artificial Intelligence 3, Ellis Horwood, Chichester, 1992, pp. 157-164.
    • (1992) Heuristic Programming in Artificial Intelligence , vol.3 , pp. 157-164
    • Popma, R.1    Allis, V.2
  • 12
    • 0007902911 scopus 로고
    • Investigating Tsumego problems with "risiKo"
    • in: D. Levy, D. Beal (Eds.) Ellis Horwood, Chichester
    • T. Wolf, Investigating Tsumego problems with "RisiKo", in: D. Levy, D. Beal (Eds.), Heuristic Programming in Artificial Intelligence 2, Ellis Horwood, Chichester, 1991, pp. 153-160.
    • (1991) Heuristic Programming in Artificial Intelligence , vol.2 , pp. 153-160
    • Wolf, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.