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Volumn 2, Issue , 1999, Pages 1359-1364
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Efficient generation of object hierarchies from 3D scenes
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Author keywords
[No Author keywords available]
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Indexed keywords
ALGORITHMS;
COLLISION AVOIDANCE;
COMPUTER SIMULATION;
HIERARCHICAL SYSTEMS;
MOTION PLANNING;
ROBOTS;
THREE DIMENSIONAL;
BINARY CLUSTERING TREE;
HIERARCHICAL REPRESENTATION;
MINIMUM SPANNING TREE;
OBJECT RECOGNITION;
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EID: 0032668025
PISSN: 10504729
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Article |
Times cited : (6)
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References (8)
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