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Volumn 18, Issue 6, 1998, Pages 46-52

Analyzing engineering simulations in a virtual environment

Author keywords

[No Author keywords available]

Indexed keywords

SCHROEDER ALGORITHMS; VIRTUAL REALITY MODELING LANGUAGE;

EID: 0032203037     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/38.734979     Document Type: Article
Times cited : (27)

References (13)
  • 1
    • 84865890327 scopus 로고
    • Virtual Environments in Scientific Visualization
    • S. Bryson, "Virtual Environments in Scientific Visualization," Course Notes, IEEE Visualization 92, 1995, http://science.nas.nasa.gov/~bryson/ papers.html.
    • (1995) Course Notes, IEEE Visualization 92
    • Bryson, S.1
  • 3
    • 11344277410 scopus 로고    scopus 로고
    • Visualization of Structural Impact Problems in a Virtual Environment
    • Society for Computer Simulation, San Wego, Calif.
    • W. Ye and J.M. Vance, "Visualization of Structural Impact Problems in a Virtual Environment," Proc. SCS Simulation MultiConference, Society for Computer Simulation, San Wego, Calif., 1997, pp. 325-330.
    • (1997) Proc. SCS Simulation MultiConference , pp. 325-330
    • Ye, W.1    Vance, J.M.2
  • 4
    • 0002866976 scopus 로고    scopus 로고
    • Applying Virtual Reality Techniques to Sensitivity-based Structural Shape Design
    • Paper #DETC97/DAC-3765, American Society of Mechanical Engineers Press, New York
    • T.P. Yeh and J.M. Vance, "Applying Virtual Reality Techniques to Sensitivity-based Structural Shape Design," Proc. Design Engineering Technical Conferences (DETC) 97, Paper #DETC97/DAC-3765, American Society of Mechanical Engineers Press, New York, 1997.
    • (1997) Proc. Design Engineering Technical Conferences (DETC) 97
    • Yeh, T.P.1    Vance, J.M.2
  • 6
    • 0029737188 scopus 로고    scopus 로고
    • Generalized Surface and Volume Decimation for Unstructured Tesselated Domains
    • IEEE Computer Society Press, Los Alamitos, Calif.
    • K.J. Renze and J.H. Oliver, "Generalized Surface and Volume Decimation for Unstructured Tesselated Domains," Proc. IEEE Virtual Reality Ann. Int'l Symp. (VRAIS 96), IEEE Computer Society Press, Los Alamitos, Calif., 1996, pp. 111-121.
    • (1996) Proc. IEEE Virtual Reality Ann. Int'l Symp. (VRAIS 96) , pp. 111-121
    • Renze, K.J.1    Oliver, J.H.2
  • 7
    • 11344275031 scopus 로고    scopus 로고
    • Visualization of Crashworthiness Simulations Using Virtual Reality Techniques
    • Engineering and Manufacturing, Cray Research, Eagan, Minn.
    • S. Kuschfeldtet al., "Visualization of Crashworthiness Simulations Using Virtual Reality Techniques," Proc. Int'l Conf. on High Performance Computing in Automotive Design, Engineering and Manufacturing, Cray Research, Eagan, Minn., 1996, pp. 455-462.
    • (1996) Proc. Int'l Conf. on High Performance Computing in Automotive Design , pp. 455-462
    • Kuschfeldt, S.1
  • 8
    • 0030697550 scopus 로고    scopus 로고
    • The Use of a Virtual Environment for FE Analysis of Vehicle Crash Worthiness
    • IEEE Computer Society Press, Los Alamitos, Calif.
    • S. Kuschfeldt et al., "The Use of a Virtual Environment for FE Analysis of Vehicle Crash Worthiness," Proc. IEEE Virtual Reality Ann. Int'l Symp. (VRAIS 97), IEEE Computer Society Press, Los Alamitos, Calif., 1997, p. 209.
    • (1997) Proc. IEEE Virtual Reality Ann. Int'l Symp. (VRAIS 97) , pp. 209
    • Kuschfeldt, S.1
  • 9
    • 0031653211 scopus 로고    scopus 로고
    • Crashing in Cyberspace - Evaluating Structural Behavior of Car Bodies in a Virtual Environment
    • IEEE Computer Society Press, Los Alamitos, Calif.
    • M. Schulz, T. Reuding, and T. Ertl, "Crashing in Cyberspace - Evaluating Structural Behavior of Car Bodies in a Virtual Environment," Proc. IEEE Virtual Reality Ann. Int'l Symp. (VRAIS 98), IEEE Computer Society Press, Los Alamitos, Calif., 1998, pp. 160-166.
    • (1998) Proc. IEEE Virtual Reality Ann. Int'l Symp. (VRAIS 98) , pp. 160-166
    • Schulz, M.1    Reuding, T.2    Ertl, T.3
  • 10
    • 11344269193 scopus 로고    scopus 로고
    • From High-End VR to PC-based VRML Viewing: Supporting the Car Body Development Process by Adapted Virtual Environments
    • Int'l Assoc. of Science and Technology for Development (IASTED), Acta Press, Anaheim, Calif.
    • M. Schulz et al., "From High-End VR to PC-based VRML Viewing: Supporting the Car Body Development Process by Adapted Virtual Environments," Proc. Computer Graphies and Imaging (CGIM) 98, Int'l Assoc. of Science and Technology for Development (IASTED), Acta Press, Anaheim, Calif., 1998, pp. 231-234.
    • (1998) Proc. Computer Graphies and Imaging (CGIM) 98 , pp. 231-234
    • Schulz, M.1
  • 11
    • 0023381475 scopus 로고
    • Marching Cubes: A High-Resolution 3D Surface Construction Algorithm
    • W.E. Lorensen and H.E. Cline, "Marching Cubes: A High-Resolution 3D Surface Construction Algorithm," Computer Graphics (Proc. of ACM Siggraph 87), Vol. 21, No. 4, 1987, pp. 163-169.
    • (1987) Computer Graphics (Proc. of ACM Siggraph 87) , vol.21 , Issue.4 , pp. 163-169
    • Lorensen, W.E.1    Cline, H.E.2
  • 12
    • 0031371705 scopus 로고    scopus 로고
    • Case Study: Efficient Visualization of Physical and Structural Properties in Crash-Worthiness Simulations
    • ACM Press, New York
    • S. Kuschfeldt, T. Ertl, and M. Holzner, "Case Study: Efficient Visualization of Physical and Structural Properties in Crash-Worthiness Simulations," Proc. IEEE Visualization 97, ACM Press, New York, 1997, pp. 487-490.
    • (1997) Proc. IEEE Visualization 97 , pp. 487-490
    • Kuschfeldt, S.1    Ertl, T.2    Holzner, M.3
  • 13
    • 0032121528 scopus 로고    scopus 로고
    • Efficient Visualization of Crash-Worthiness Simulations
    • July/August
    • S. Kuschfeldt et al., "Efficient Visualization of Crash-Worthiness Simulations," IEEE Computer Graphics and Applications, Vol. 18, No. 4, July/August 1998, pp. 60-65.
    • (1998) IEEE Computer Graphics and Applications , vol.18 , Issue.4 , pp. 60-65
    • Kuschfeldt, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.