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Volumn 19, Issue 2, 1998, Pages 91-98

Presence in virtual environments as a function of type of input device and display update rate

Author keywords

Display update rate; Virtual environments

Indexed keywords

BEHAVIORAL RESEARCH; HUMAN COMPUTER INTERACTION; INTERFACES (COMPUTER); VIRTUAL REALITY;

EID: 0032184146     PISSN: 01419382     EISSN: None     Source Type: Journal    
DOI: 10.1016/S0141-9382(98)00041-9     Document Type: Article
Times cited : (46)

References (10)
  • 1
    • 0000004499 scopus 로고
    • The sense of presence within virtual environments: A conceptual framework
    • G. Salvendy, M. Smith (Eds.), Elsevier, Amsterdam
    • W. Barfield, S. Weghorst, The sense of presence within virtual environments: a conceptual framework, in: G. Salvendy, M. Smith (Eds.), Software and Hardware Interfaces, Elsevier, Amsterdam, 1993, pp. 699-704.
    • (1993) Software and Hardware Interfaces , pp. 699-704
    • Barfield, W.1    Weghorst, S.2
  • 3
    • 0003049454 scopus 로고
    • The effect of update rate on the sense of presence within virtual environments
    • [31 W. Barfield, C. Hendrix, The effect of update rate on the sense of presence within virtual environments. Virtual Reality 1 (1995) 3-16.
    • (1995) Virtual Reality , vol.1 , pp. 3-16
    • Barfield, W.1    Hendrix, C.2
  • 4
    • 0026456599 scopus 로고
    • Spatial judgments with monoscopic and stereoscopic presentation of perspective displays
    • Y. Yeh, L.D. Silverstein, Spatial judgments with monoscopic and stereoscopic presentation of perspective displays. Human Factors 34 (1992) 583-600.
    • (1992) Human Factors , vol.34 , pp. 583-600
    • Yeh, Y.1    Silverstein, L.D.2
  • 6
    • 4243778761 scopus 로고
    • In the building or through the window? An experimental comparison of immersive and non-immersive walkthroughs
    • Leeds, November 2-3, 1994, Computer Graphics Society
    • M. Slater, C. Alberto, M. Usoh, In the building or through the window? An experimental comparison of immersive and non-immersive walkthroughs. Virtual Reality Environments in Architecture, Leeds, November 2-3, 1994, Computer Graphics Society, 1995.
    • (1995) Virtual Reality Environments in Architecture
    • Slater, M.1    Alberto, C.2    Usoh, M.3
  • 9
    • 77956774067 scopus 로고
    • Measuring mental workload: Problems, progress, and promises
    • P.A. Hancock, N. Meshkati (Eds.), North-Holland
    • H.R. Jex, Measuring mental workload: problems, progress, and promises, in: P.A. Hancock, N. Meshkati (Eds.), Human Mental Workload, North-Holland, 1988, pp. 5-39.
    • (1988) Human Mental Workload , pp. 5-39
    • Jex, H.R.1
  • 10
    • 0040249870 scopus 로고    scopus 로고
    • Effects of participant movement on the sense of presence and visual search performance in virtual environments
    • K. Bystrom, W. Barfield, Effects of participant movement on the sense of presence and visual search performance in virtual environments, Virtual Reality: Research, Development, and Application 2 (2) (1996) 206-216.
    • (1996) Virtual Reality: Research, Development, and Application , vol.2 , Issue.2 , pp. 206-216
    • Bystrom, K.1    Barfield, W.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.