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Volumn 30, Issue 7, 1998, Pages 589-595

A virtual environment for training overhead crane operators: Real-time implementation

Author keywords

[No Author keywords available]

Indexed keywords

APPROXIMATION THEORY; COMPUTER SIMULATION; PERSONAL COMPUTERS; PRODUCTIVITY; REAL TIME SYSTEMS; SIMULATORS; THREE DIMENSIONAL COMPUTER GRAPHICS; VIRTUAL REALITY;

EID: 0032119624     PISSN: 0740817X     EISSN: 15458830     Source Type: Journal    
DOI: 10.1080/07408179808966504     Document Type: Article
Times cited : (38)

References (12)
  • 1
    • 8644283891 scopus 로고
    • Immersive VR tests best
    • Anon
    • Anon. (1994) Immersive VR tests best. CyberEdge Journal, 4 (6).
    • (1994) CyberEdge Journal , vol.4 , Issue.6
  • 3
    • 0029345517 scopus 로고
    • A large-scale complex virtual environment for team training
    • Mastaglio, T. W., and Callahan, R., (1995) A large-scale complex virtual environment for team training. Computer, 28 (7), 49–56.
    • (1995) Computer , vol.28 , Issue.7 , pp. 49-56
    • Mastaglio, T.W.1    Callahan, R.2
  • 5
    • 79952628675 scopus 로고    scopus 로고
    • VR in industrial training
    • Anon
    • Anon. (1996) VR in industrial training. Virtual Reality, 5 (4), 31–33.
    • (1996) Virtual Reality , vol.5 , Issue.7 , pp. 31-33
  • 11
    • 0003883199 scopus 로고    scopus 로고
    • Anon., Math Works, Inc., Natick, MA
    • Anon. (1996) Matlab Users Manual, Math Works, Inc., Natick, MA.
    • (1996) Matlab Users Manual
  • 12
    • 0028499111 scopus 로고
    • Bang bang motion control of a cartesian crane
    • De Santis, R.M., and Krau, S., (1994) Bang bang motion control of a cartesian crane. Robotica, 12, 449–454.
    • (1994) Robotica , vol.12 , pp. 449-454
    • De Santis, R.M.1    Krau, S.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.