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Volumn 18, Issue 10, 1997, Pages 955-962

A strategy for repetitive neighbor finding in images represented by quadtrees

Author keywords

Neighbor finding; Quadtrees

Indexed keywords

DATA STRUCTURES; MOBILE ROBOTS; MOTION PLANNING;

EID: 0031249589     PISSN: 01678655     EISSN: None     Source Type: Journal    
DOI: 10.1016/S0167-8655(97)80001-3     Document Type: Article
Times cited : (17)

References (5)
  • 1
    • 0020249952 scopus 로고
    • An effective way to represent quadtrees
    • Gargantini, I., 1982. An effective way to represent quadtrees. Comm. ACM 25 (12), 905-910.
    • (1982) Comm. ACM , vol.25 , Issue.12 , pp. 905-910
    • Gargantini, I.1
  • 2
    • 0019896553 scopus 로고
    • Neighbor finding techniques for images represented by quadtrees
    • Samet, H., 1982. Neighbor finding techniques for images represented by quadtrees. Comput. Graphics Image Process. 18, 37-57.
    • (1982) Comput. Graphics Image Process , vol.18 , pp. 37-57
    • Samet, H.1
  • 4
    • 21344480824 scopus 로고
    • Top-down generation of quadtree representation using color-change-code
    • Vörös, J., 1994. Top-down generation of quadtree representation using color-change-code. Computers and Artificial Intelligence 13 (10), 91-103.
    • (1994) Computers and Artificial Intelligence , vol.13 , Issue.10 , pp. 91-103
    • Vörös, J.1
  • 5
    • 0002611828 scopus 로고    scopus 로고
    • Trajectory planning in 3D workspaces represented by octrees
    • Preprints Management and Control, Wien
    • Vörös, J., 1997. Trajectory planning in 3D workspaces represented by octrees. Preprints IFAC Workshop on Manufacturing Systems: Modelling, Management and Control, Wien, pp. 331-336.
    • (1997) IFAC Workshop on Manufacturing Systems: Modelling , pp. 331-336
    • Vörös, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.