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Volumn 15, Issue 3, 1996, Pages 109-118

Method for calculation of sky light luminance aiming at an interactive architectural design

Author keywords

Fourier expansion; Glossy specular reflection; Realistic rendering; Sky light; Vector quantization

Indexed keywords

ARCHITECTURAL DESIGN; CALCULATIONS; COMPUTER AIDED DESIGN; FOURIER TRANSFORMS; LIGHT; VECTOR QUANTIZATION;

EID: 0030244602     PISSN: 01677055     EISSN: None     Source Type: Journal    
DOI: 10.1111/1467-8659.1530109     Document Type: Article
Times cited : (9)

References (14)
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    • Cabral, B.1    Max, N.2    Springmeyer, B.3
  • 2
    • 84942063973 scopus 로고
    • A Reflectance Model for Computer Graphics
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    • (1982) ACM Trans. on Graphics , vol.19 , Issue.3 , pp. 7-24
    • Cook, R.L.1    Torrance, K.E.2
  • 3
    • 0021454284 scopus 로고
    • Summed-Area Tables for Texture Mapping
    • Franklin C. Crow, Summed-Area Tables for Texture Mapping, Computer Graphics, Vol. 18, No. 3, pp. 207-212 (1984).
    • (1984) Computer Graphics , vol.18 , Issue.3 , pp. 207-212
    • Crow, F.C.1
  • 4
    • 85022110554 scopus 로고
    • CIE Technical Comittee 4.2: CIE Publication, Comission International de l'Eclairaze, Paris
    • CIE Technical Comittee 4.2: Standardization of Luminance Distribution on Clear Skies, CIE Publication, No. 22, Comission International de l'Eclairaze, Paris pp. 7 (1973).
    • (1973) Standardization of Luminance Distribution on Clear Skies , Issue.22 , pp. 7
  • 5
    • 4243066018 scopus 로고
    • A Quick Rendering Method for Outdoor Scenes Using Sky Light Luminance Function Expressed with Basis Functions
    • in Japanese
    • Y. Dobashi, K. Kaneda, H. Yamashita, and T. Nishita, A Quick Rendering Method for Outdoor Scenes Using Sky Light Luminance Function Expressed with Basis Functions, The Journal of The Institute of Image Electronics Engineers of Japan, Vol. 24, No. 3, pp. 196-205 (1995) (in Japanese).
    • (1995) The Journal of the Institute of Image Electronics Engineers of Japan , vol.24 , Issue.3 , pp. 196-205
    • Dobashi, Y.1    Kaneda, K.2    Yamashita, H.3    Nishita, T.4
  • 6
    • 84989585137 scopus 로고
    • A Quick Rendering Method Using Basis Functions for Interactive Lighting Design
    • Y. Dobashi, K. Kaneda, H. Nakatani, H. Yamashita, and T. Nishita, A Quick Rendering Method Using Basis Functions for Interactive Lighting Design, Computer Graphics Forum, Vol. 14, No. 3, pp. 229-240 (1995).
    • (1995) Computer Graphics Forum , vol.14 , Issue.3 , pp. 229-240
    • Dobashi, Y.1    Kaneda, K.2    Nakatani, H.3    Yamashita, H.4    Nishita, T.5
  • 7
    • 0022761447 scopus 로고
    • The Rendering Equation
    • J. T. Kajiya, The Rendering Equation, Computer Graphics, Vol. 20, No. 4, pp. 143-150 (1986).
    • (1986) Computer Graphics , vol.20 , Issue.4 , pp. 143-150
    • Kajiya, J.T.1
  • 8
    • 0026219917 scopus 로고
    • Photorealistic Image Synthesis for Outdoor Scenery under Various Atmospheric Conditions
    • K. Kaneda, T. Okamoto, E. Nakamae and T. Nishita, Photorealistic Image Synthesis for Outdoor Scenery under Various Atmospheric Conditions, The Visual Computer, Vol. 7, No. 5-6, pp. 247-258 (1991).
    • (1991) The Visual Computer , vol.7 , Issue.5-6 , pp. 247-258
    • Kaneda, K.1    Okamoto, T.2    Nakamae, E.3    Nishita, T.4
  • 9
    • 0023380670 scopus 로고
    • Modeling the Effect of the Atmosphere on Light
    • R. V. Klassen, Modeling the Effect of the Atmosphere on Light, ACM Trans. on Graphics, Vol. 6, No. 3, pp. 215-237 (1987).
    • (1987) ACM Trans. on Graphics , vol.6 , Issue.3 , pp. 215-237
    • Klassen, R.V.1
  • 10
    • 0018918171 scopus 로고
    • An Algorithm for Vector Quantizer Design
    • Y. Linde, A. Buzo, and R. M. Gray, An Algorithm for Vector Quantizer Design, IEEE Trans. on Communications, Vol. 28, No. 1, pp. 84-95 (1980).
    • (1980) IEEE Trans. on Communications , vol.28 , Issue.1 , pp. 84-95
    • Linde, Y.1    Buzo, A.2    Gray, R.M.3
  • 12
    • 0022763021 scopus 로고
    • Continuous Tone Representation of Three-Dimensional Objects Illuminated by Sky Light
    • T. Nishita and E. Nakamae, Continuous Tone Representation of Three-Dimensional Objects Illuminated by Sky Light, Computer Graphics, Vol. 20, No. 4, pp. 125-132 (1986).
    • (1986) Computer Graphics , vol.20 , Issue.4 , pp. 125-132
    • Nishita, T.1    Nakamae, E.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.