메뉴 건너뛰기




Volumn 12, Issue 1, 1996, Pages 106-130

A planning approach to declarer play in contract bridge

Author keywords

Bridge; Game; Game playing; Game tree; Imperfect information; Planning; Pruning; Uncertainty

Indexed keywords

COMPUTER SOFTWARE; PROBLEM SOLVING; TREES (MATHEMATICS);

EID: 0030081986     PISSN: 08247935     EISSN: None     Source Type: Journal    
DOI: 10.1111/j.1467-8640.1996.tb00255.x     Document Type: Article
Times cited : (15)

References (39)
  • 1
    • 0020810556 scopus 로고
    • The *-minimax search procedure for trees containing chance nodes
    • BALLARD, B. W. 1983. The *-minimax search procedure for trees containing chance nodes. Artificial Intelligence, 21:327-350.
    • (1983) Artificial Intelligence , vol.21 , pp. 327-350
    • Ballard, B.W.1
  • 4
    • 5844389003 scopus 로고
    • Theoretical issues related to computer game playing programs
    • BIERMANN, A. W. 1978. Theoretical issues related to computer game playing programs. Personal Computing, September 1978:86-88.
    • (1978) Personal Computing, September , vol.1978 , pp. 86-88
    • Biermann, A.W.1
  • 6
    • 0041139431 scopus 로고
    • O-Plan - Control in the open planner architecture
    • Cambridge University Press, UK
    • CURRIE, K., and A. TATE. 1985. O-Plan - control in the open planner architecture. BCS Expert Systems Conference, Cambridge University Press, UK.
    • (1985) BCS Expert Systems Conference
    • Currie, K.1    Tate, A.2
  • 7
    • 5844409584 scopus 로고
    • Toward a general framework for hierarchical task-network planning
    • EROL, K., D. S. NAU, and J. HENDLER. 1993. Toward a general framework for hierarchical task-network planning. In AAAI Spring Symposium.
    • (1993) AAAI Spring Symposium
    • Erol, K.1    Nau, D.S.2    Hendler, J.3
  • 8
    • 0029332411 scopus 로고
    • Complexity, decidability, and undecidability results for domain-independent planning
    • EROL, K., D. S. NAU, and V. S. SUBRAHMANIAN. 1995. Complexity, decidability, and undecidability results for domain-independent planning. Artificial Intelligence, 76: 75-88.
    • (1995) Artificial Intelligence , vol.76 , pp. 75-88
    • Erol, K.1    Nau, D.S.2    Subrahmanian, V.S.3
  • 9
    • 0016329473 scopus 로고
    • Decision theory and artificial intelligence i: A semantics-based region analyzer
    • FELDMAN, J. A., and Y. YAKIMOVSKY. 1974. Decision theory and artificial intelligence i: a semantics-based region analyzer. Artificial Intelligence, 5:349-371.
    • (1974) Artificial Intelligence , vol.5 , pp. 349-371
    • Feldman, J.A.1    Yakimovsky, Y.2
  • 10
    • 0017628839 scopus 로고
    • Decision theory and artificial intelligence ii: The hungry monkey
    • FELDMAN, J. A., and R. F. SPROULL. 1977. Decision theory and artificial intelligence ii: the hungry monkey. Cognitive Science, 1:158-192.
    • (1977) Cognitive Science , vol.1 , pp. 158-192
    • Feldman, J.A.1    Sproull, R.F.2
  • 11
    • 2842560201 scopus 로고
    • Strips: A new approach to the application of theorem proving to problem solving
    • FIKES, R. E., and N. J. NILSSON. 1971. Strips: a new approach to the application of theorem proving to problem solving. Artificial Intelligence, 2:189-208.
    • (1971) Artificial Intelligence , vol.2 , pp. 189-208
    • Fikes, R.E.1    Nilsson, N.J.2
  • 15
    • 5844377451 scopus 로고
    • Pragmatic reasoning in bridge
    • Computer Laboratory, University of Cambridge
    • GAMBACK, B., M. RAYNER, and B. PELL. 1993. Pragmatic reasoning in bridge. Tech. Report 299, Computer Laboratory, University of Cambridge.
    • (1993) Tech. Report 299
    • Gamback, B.1    Rayner, M.2    Pell, B.3
  • 16
    • 0025413695 scopus 로고
    • Reasoning with uncertainty in computer chess
    • HORACEK, H. 1990, Reasoning with uncertainty in computer chess. Artificial Intelligence, 43:37-56.
    • (1990) Artificial Intelligence , vol.43 , pp. 37-56
    • Horacek, H.1
  • 19
    • 0025419413 scopus 로고
    • The development of a world class Othello program
    • LEE, K.-F., and S. MAHAJAN. 1990. The development of a world class Othello program. Artificial Intelligence, 43:21-36.
    • (1990) Artificial Intelligence , vol.43 , pp. 21-36
    • Lee, K.-F.1    Mahajan, S.2
  • 22
    • 0346132326 scopus 로고
    • Two combinatorial problems in programming bridge game
    • unpublished
    • LOPATIN, A. 1992. Two combinatorial problems in programming bridge game. Computer Olympiad, unpublished.
    • (1992) Computer Olympiad
    • Lopatin, A.1
  • 23
    • 0346132325 scopus 로고
    • Software 'judges' rate bridge-playing products
    • published monthly by the American Contract Bridge League
    • MANLEY, B. 1993. Software 'judges' rate bridge-playing products. The Bulletin (published monthly by the American Contract Bridge League), 59(11):51-54.
    • (1993) The Bulletin , vol.59 , Issue.11 , pp. 51-54
    • Manley, B.1
  • 24
    • 5844340987 scopus 로고
    • A knowledge-based system for locating missing high cards in bridge
    • Computer Science Dept., Stanford University, Stanford, CA
    • QUINLAN, J. R. 1979. A knowledge-based system for locating missing high cards in bridge. In Proceedings 6th International Joint Conference Artificial Intelligence, Computer Science Dept., Stanford University, Stanford, CA, pp. 705-707.
    • (1979) Proceedings 6th International Joint Conference Artificial Intelligence , pp. 705-707
    • Quinlan, J.R.1
  • 25
    • 0016069798 scopus 로고
    • Planning in a hierarchy of abstraction spaces
    • SACERDOTI, E. D. 1974. Planning in a hierarchy of abstraction spaces. Artificial Intelligence, 5: 115-135.
    • (1974) Artificial Intelligence , vol.5 , pp. 115-135
    • Sacerdoti, E.D.1
  • 26
    • 0002450462 scopus 로고
    • The nonlinear nature of plans
    • Edited by J. Allen, J. Hendler, and A. Täte, Morgan Kaufman, San Mateo, CA
    • SACERDOTI, E. D. 1975. The nonlinear nature of plans. In Readings in planning. Edited by J. Allen, J. Hendler, and A. Täte, Morgan Kaufman, San Mateo, CA, 162-170.
    • (1975) Readings in Planning , pp. 162-170
    • Sacerdoti, E.D.1
  • 28
    • 0001201757 scopus 로고
    • Some studies in machine learning using the game of checkers, ii-recent progress
    • SAMUEL, A. L. 1967. Some studies in machine learning using the game of checkers, ii-recent progress. IBM Journal of Research and Development, 2:601-617.
    • (1967) IBM Journal of Research and Development , vol.2 , pp. 601-617
    • Samuel, A.L.1
  • 34
    • 0003695605 scopus 로고
    • Project planning using a hierarchic nonlinear planner
    • Department of Artificial Intelligence, University of Edinburgh
    • TATE, A. 1976. Project planning using a hierarchic nonlinear planner. Technical Report 25. Department of Artificial Intelligence, University of Edinburgh.
    • (1976) Technical Report 25
    • Tate, A.1
  • 37
    • 85000140080 scopus 로고
    • Using patterns and plans in chess
    • WILKINS, D. E. 1980. Using patterns and plans in chess. Artificial Intelligence, 14:165-203.
    • (1980) Artificial Intelligence , vol.14 , pp. 165-203
    • Wilkins, D.E.1
  • 38
    • 0019923876 scopus 로고
    • Using knowledge to control tree searching
    • WILKINS, D. E. 1982. Using knowledge to control tree searching. Artificial Intelligence, 18:1-51.
    • (1982) Artificial Intelligence , vol.18 , pp. 1-51
    • Wilkins, D.E.1
  • 39
    • 0021405893 scopus 로고
    • Domain independent planning: Representation and plan generation
    • WILKINS, D. E. 1984. Domain independent planning: representation and plan generation. Artificial Intelligence, 22:269-301.
    • (1984) Artificial Intelligence , vol.22 , pp. 269-301
    • Wilkins, D.E.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.