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Volumn , Issue , 1996, Pages 95-101

Seeing systolic computations in a video game world

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; ANIMATION; COMPUTATIONAL METHODS; COMPUTER AIDED SOFTWARE ENGINEERING; COMPUTER PROGRAMMING; GENERAL PURPOSE COMPUTERS; GRAPHICAL USER INTERFACES; MULTIPROCESSING SYSTEMS; PROGRAM DEBUGGING; TURING MACHINES;

EID: 0029702164     PISSN: 10492615     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (13)
  • Reference 정보가 존재하지 않습니다.

* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.