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Volumn , Issue , 1996, Pages 95-101
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Seeing systolic computations in a video game world
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Author keywords
[No Author keywords available]
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Indexed keywords
ALGORITHMS;
ANIMATION;
COMPUTATIONAL METHODS;
COMPUTER AIDED SOFTWARE ENGINEERING;
COMPUTER PROGRAMMING;
GENERAL PURPOSE COMPUTERS;
GRAPHICAL USER INTERFACES;
MULTIPROCESSING SYSTEMS;
PROGRAM DEBUGGING;
TURING MACHINES;
GENERAL PURPOSE CONCURRENT PROGRAMMING SYSTEM;
LOCAL MESSAGE PASSING;
MULTIPLE PROCESSORS;
SYSTOLIC COMPUTATIONS;
VIDEO GAMES;
INTERACTIVE COMPUTER GRAPHICS;
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EID: 0029702164
PISSN: 10492615
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (9)
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References (13)
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