메뉴 건너뛰기




Volumn , Issue , 1996, Pages 229-230

Getting a Grasp on Virtual Reality

Author keywords

Evaluation; Input Devices; Interaction Technology; Touch and Force Feedback; Virtual Reality

Indexed keywords

FEEDBACK; VIRTUAL ADDRESSES; COMPUTER SIMULATION; HUMAN COMPUTER INTERACTION; HUMAN ENGINEERING; INTERACTIVE DEVICES; THREE DIMENSIONAL COMPUTER GRAPHICS; USER INTERFACES;

EID: 0029695711     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/257089.257295     Document Type: Conference Paper
Times cited : (5)

References (4)
  • 1
    • 84858969323 scopus 로고
    • Interfaces for Advanced Computing
    • October 1987
    • Foley, J.D., 1987, Interfaces for Advanced Computing, Scientific American, pp82-90, October 1987.
    • (1987) Scientific American , pp. 82-90
    • Foley, J.D.1
  • 3
    • 0004240899 scopus 로고
    • Addison-Wesley Publishing Company, Reading, Massachusetts
    • Krueger, M.W., 1991, Artificial Reality II, 2nd ed., Addison-Wesley Publishing Company, Reading, Massachusetts.
    • (1991) Artificial Reality II, 2nd ed
    • Krueger, M.W.1
  • 4
    • 0016928706 scopus 로고
    • Visual Dominance: An Information-Processing Account of its Origins and Significance
    • Posner, M.I., Nissen, M.J., and Klein, R., 1976, Visual Dominance: An Information-Processing Account of its Origins and Significance, Psychological Review, Vol.83, pp157-171.
    • (1976) Psychological Review , vol.83 , pp. 157-171
    • Posner, M.I.1    Nissen, M.J.2    Klein, R.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.