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Volumn 53, Issue 2, 1991, Pages 113-126

The perception and metaperception of architectural designs communicated by video-computer imaging

Author keywords

[No Author keywords available]

Indexed keywords

ADULT; ARCHITECTURE; ARTICLE; ATTENTION; COMPUTER GRAPHICS; DEPTH PERCEPTION; DISCRIMINATION LEARNING; FEMALE; HUMAN; MALE; PATTERN RECOGNITION; PERCEPTION; PSYCHOPHYSICS; RECALL;

EID: 0025983169     PISSN: 03400727     EISSN: 14302772     Source Type: Journal    
DOI: 10.1007/BF01371819     Document Type: Article
Times cited : (8)

References (36)
  • 10
    • 84935944756 scopus 로고    scopus 로고
    • Estes, T. H., & Shebilske, W. L. (1980). Comprehension: Of what the reader seees of what the author says. In M. L. Kamil & S. J. Moe (Eds.) (pp. 99–104). Twenty-ninth yearbook of the National Reading Conference.
  • 15
    • 84935986063 scopus 로고    scopus 로고
    • Hasell, M. J. (1983). Gaming simulation: A communication tool for architects and designers. Dissertation for Doctor of Architecture, The University of Michigan.
  • 16
    • 7744224239 scopus 로고
    • The vicissitudes of ecological phenomena in environment-behaviour research on the failure to replicate the angularity effect
    • (1988) Environment and Behavior , vol.20 , pp. 93-102
    • Heft, H.1
  • 19
  • 22
    • 84935986135 scopus 로고
    • Animation in architecture: Which way are we headed?
    • (1989) CADENCE , vol.4 , pp. 37-39
    • Neeley, D.1
  • 33
    • 84935983657 scopus 로고    scopus 로고
    • Sirikasem, P. (1990). Video-computer imaging techniques: The effect of presentation by animation and series of selected viewpoints on communicative effectiveness of a design intent. Doctoral Dissertation submitted to Texas A & M University, July.


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.