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Volumn 11, Issue 1, 2000, Pages 27-37

On modelling and rendering ocean scenes

Author keywords

Displacement mapping; Dynamic wave tracing; Illumination; Ocean; Optical phenomena; Ray tracing

Indexed keywords


EID: 0012528256     PISSN: 10498907     EISSN: None     Source Type: Journal    
DOI: 10.1002/(SICI)1099-1778(200002)11:1<27::AID-VIS214>3.0.CO;2-5     Document Type: Article
Times cited : (33)

References (19)
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    • Becker, B.G.1    Max, N.L.2
  • 4
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    • Inverse displacement mapping in general case
    • J. R. Logie and J. W. Patterson, 'Inverse displacement mapping in general case', Computer Graphics Forum, 14, 261-273 (1995).
    • (1995) Computer Graphics Forum , vol.14 , pp. 261-273
    • Logie, J.R.1    Patterson, J.W.2
  • 5
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    • An improved illumination model for shaded display
    • T. Whitted, 'An improved illumination model for shaded display', Communications of the ACM, 26, 342-349 (1980).
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    • Whitted, T.1
  • 7
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    • Study of wave propagation in water of gradually varying depth
    • US National Bureau of Standards, Washington, DC
    • F. Biesel, 'Study of wave propagation in water of gradually varying depth', in Gravity Waves (US National Bureau of Standards Circular 521), US National Bureau of Standards, Washington, DC, 1952, pp. 243-253.
    • (1952) Gravity Waves (US National Bureau of Standards Circular 521) , pp. 243-253
    • Biesel, F.1
  • 10
    • 0023379996 scopus 로고
    • Modeling and rendering waves: Wave-tracing using beta-splines and reflective and refractive texture mapping
    • P. Y. Ts'o and B. A. Barsky, 'Modeling and rendering waves: wave-tracing using beta-splines and reflective and refractive texture mapping', ACM Transactions on Graphics, 6, 191-214 (1987).
    • (1987) ACM Transactions on Graphics , vol.6 , pp. 191-214
    • Ts'o, P.Y.1    Barsky, B.A.2
  • 12
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    • An inexpensive BRDF model for physically-based rendering
    • C. Schlick, 'An inexpensive BRDF model for physically-based rendering', EUROGFAPHICS '94, 1994, pp. 233-246.
    • (1994) EUROGFAPHICS '94 , pp. 233-246
    • Schlick, C.1
  • 17
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    • How to derive a spectrum from an RGB triplet
    • A. S. Glassner, 'How to derive a spectrum from an RGB triplet', Computer Graphics and Applications, 8, 60-70 (1988).
    • (1988) Computer Graphics and Applications , vol.8 , pp. 60-70
    • Glassner, A.S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.