메뉴 건너뛰기




Volumn 29, Issue 2, 1988, Pages 52-73

Electronic and computer games: The history of an interactive medium

(1)  Haddon, Leslie a  

a NONE

Author keywords

[No Author keywords available]

Indexed keywords


EID: 0009174973     PISSN: 00369543     EISSN: None     Source Type: Journal    
DOI: 10.1093/screen/29.2.52     Document Type: Article
Times cited : (20)

References (57)
  • 1
    • 84969048491 scopus 로고
    • London,1986, p 1 and Keynote Report, llomecomputer Software
    • Keynote Report, Records and Tapes, London,1986, p 1 and Keynote Report, llomecomputer Software, London, 1985, p 11.
    • (1985) Records and Tapes , pp. 11
  • 3
    • 84926275214 scopus 로고    scopus 로고
    • Computer Instruction and Video Games, Youth andSociety, September 1983, pp 87-111
    • John Condry and Douglas Keith, ‘Educational and Recreational Uses of Computer Technology: Computer Instruction and Video Games, Youth andSociety, vol 15 no 1, p 103, September 1983, pp 87-111.
    • Educational and Recreational Uses of Computer Technology , vol.15 , Issue.1 , pp. 103
    • Condry, J.1    Keith, D.2
  • 4
    • 84969049810 scopus 로고
    • October- December
    • Jon Bing, ‘The Electronic Games Gambit, Impact of Science on Society, vol 37 no 4, October- December 1982, p 36.
    • (1982) The Electronic Games Gambit , vol.37 , Issue.4 , pp. 36
    • Bing, J.1
  • 7
    • 84969034889 scopus 로고    scopus 로고
    • This piece contains by far the most sophisticated analysis of games as texts currently published.
  • 8
    • 84969065374 scopus 로고    scopus 로고
    • An example of a recent citing of games as masculine texts is
    • An example of a recent citing of games as masculine texts is
  • 9
    • 84969052898 scopus 로고
    • Helen Baehr and Gillian Dyer (eds), Boxed In: Women and Television, 1937, p 25. Qualitative and quantitative research, including my own, supports the view of far more male interest in games. However, there is also a degree of less visible female interest.This section is mainly based on: Steven Levy, Hackers: Heroes of the Revolution, Garden City, New York, Doubleday
    • Margaret Gallagher, ‘Redefining the Communications Revolution, in Helen Baehr and Gillian Dyer (eds), Boxed In: Women and Television, London, Pandora Press, 1937, p 25. Qualitative and quantitative research, including my own, supports the view of far more male interest in games. However, there is also a degree of less visible female interest.This section is mainly based on: Steven Levy, Hackers: Heroes of the Revolution, Garden City, New York, Doubleday, 1984;
    • (1984) Redefining the Communications Revolution
    • Gallagher, M.1    London, P.P.2
  • 10
    • 1842597202 scopus 로고    scopus 로고
    • December 7, and Paul Freiberger and Michael Swaine, Fire in the Valley: the Making of the Personal Computeri
    • Stewart Brand, ‘Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums, Rolling Stone, December 7 1972; and Paul Freiberger and Michael Swaine, Fire in the Valley: the Making of the Personal Computeri Berkeley, Osborne/McGraw- Hill, 1984.
    • (1972) ‘Spacewar: Fanatic Life and Symbolic Death among the Computer Bums
    • Brand, S.1
  • 14
    • 0020255560 scopus 로고
    • Interview from the author’s research.For the history of arcade developments see Tekla Perry and others, ‘Video Games: the Electronic Big Bang’, IEEE Spectrum, vol
    • Interview from the author’s research.For the history of arcade developments see Tekla Perry and others, ‘Video Games: the Electronic Big Bang’, IEEE Spectrum, vol 19 no 12, December 1982, pp 20-33;
    • (1982) , vol.19 , Issue.12 , pp. 20-33
  • 16
    • 84979128932 scopus 로고
    • Social Science Research on Video Games
    • Spring
    • John Price, ‘Social Science Research on Video Games’, Journal of Popular Culture, vol 18, no 4, Spring 1985, pp 111-125;
    • (1985) Journal of Popular Culture , vol.18 , Issue.4 , pp. 111-125
    • Price, J.1
  • 19
    • 84979119839 scopus 로고
    • The Image of Amusement Arcades and the Differences in Male and Female Video Game Playing
    • Sidney KapIan, ‘The Image of Amusement Arcades and the Differences in Male and Female Video Game Playing’, Journal of Popular Culture, 1983, pp 93-98;
    • (1983) Journal of Popular Culture , pp. 93-98
    • Kapian, S.1
  • 20
    • 84969099692 scopus 로고
    • Videogames as Icons’, in C Geist and S Nachbar (eds), The Popular Culture Reader, Bowling Green, Bowling Green University Popular Press
    • Sue Smith, “Coin Detected in Pocket”Videogames as Icons’, in C Geist and S Nachbar (eds), The Popular Culture Reader, Bowling Green, Bowling Green University Popular Press, 1983, pp 145-151;
    • (1983) Coin Detected in Pocket , pp. 145-151
    • Smith, S.1
  • 21
    • 84969100600 scopus 로고
    • New York Times Magazine
    • Aaron Latham, ‘Videogames Star Wars’, New York Times Magazine, October 25 1981, pp 100-112.
    • (1981) Videogames Star Wars , pp. 100-112
    • Latham, A.1
  • 22
    • 84950378923 scopus 로고
    • The Role of Video Game Playing in Adolescent Life: Is there Reason to be Concerned?
    • Eric Egli and Lawrence Meyers, ‘The Role of Video Game Playing in Adolescent Life: Is there Reason to be Concerned?’, Bulletinof the Psychonomic Society, vol 22 no 4, 1984, p 309.
    • (1984) Bulletinof the Psychonomic Society , vol.22 , Issue.4 , pp. 309
    • Egli, E.1    Meyers, L.2
  • 24
    • 84969086544 scopus 로고
    • Today's Education, Annual, 1983
    • Nancy Needham, ‘Thirty Billion Quarters Can’t Be Wrong: Or Can They? A Look at the Impact of Video Games on American Youth’, Today's Education, 1982-3 Annual, 1983, pp 52-55;
    • (1982) Thirty , pp. 52-55
    • Needham, N.1
  • 25
    • 84969022065 scopus 로고    scopus 로고
    • John Price, Thirty Billion Quarters Can’t Be Wrong: Or Can They? A Look at the Impact of Video Games on American Youth, pp 111-125;
    • Thirty , pp. 111-125
    • Price, J.1
  • 26
    • 84969032630 scopus 로고    scopus 로고
    • Eric Egli and Lawrence Meyers Thirty Billion Quarters Can’t Be Wrong: Or Can They? A Look at the Impact of Video Games on American Youth, pp 30- 312;
    • Thirty , pp. 312
    • Egli, E.1    Meyers, L.2
  • 29
    • 84969086541 scopus 로고    scopus 로고
    • London, Free Association Books
    • This same concern has carried over into writing from an overtly socialist perspective, as in Tony Solomonides and Les Levidow, Compulsive Technology: Computers as Culture, London, Free Association Books, p 6.
    • Compulsive Technology: Computers as Culture , pp. 6
  • 32
    • 84970296757 scopus 로고
    • Video Arcades, Youth and Trouble
    • Desmond Ellis, ‘Video Arcades, Youth and Trouble’, Youth and Society vol 16 no 1, September 1984, pp 47-8.
    • (1984) Youth and Society , vol.16 , Issue.1 , pp. 47-48
    • Ellis, D.1
  • 33
    • 84969022062 scopus 로고    scopus 로고
    • Arguably, the other concern about antisocial behaviour and isolation may reflect a general reservation about male overinvolvement with ‘things’, and especially with technology
    • There seems to be little public market research available on arcades. These figures are derived from a compilation of small scale observational studies.Arguably, the other concern about antisocial behaviour and isolation may reflect a general reservation about male overinvolvement with ‘things’, and especially with technology.
    • These Figures are Derived from a Compilation of Small Scale Observational Studies
  • 34
    • 84969053836 scopus 로고    scopus 로고
    • David Putner (ed), An Introduction to Contemporary Cultural Studies
    • In the sense that all cultural commodities can be treated as texts. See Richard Johnson, ‘The Story So Far: and Further Transformations?’, in David Putner (ed), An Introduction to Contemporary Cultural Studies, London, Longman, pp 227313.
    • See Richard Johnson, ‘The Story So Far: And Further Transformations , pp. 227313
  • 36
    • 84969092475 scopus 로고
    • EQUALS in Computer Technology
    • Jan Zimmerman, New York, Praeger
    • An example of this type of analysis would be Nancy Kreinberg and Elizabeth Stage, 'EQUALS in Computer Technology', in Jan Zimmerman (ed), The Technological Woman: Interfacing with Tomorrow, New York, Praeger, 1983, p 255.
    • (1983) The Technological Woman: Interfacing with Tomorrow , pp. 255
  • 39
    • 84969022089 scopus 로고    scopus 로고
    • Tekla Perry and others, p 26; John Price, p 122
    • Tekla Perry and others, p 26; John Price, p 122.
  • 40
    • 84969032642 scopus 로고
    • April, The game was withdrawn after a campaign by Women Against Pornography
    • D Talbot, ‘Pac-Man Kills Kids: Video Horrors’, Mother ' Jones, April, 1983. The game was withdrawn after a campaign by Women Against Pornography.
    • (1983) Pac-Man Kills Kids: Video Horrors, Mother ' Jones
    • Talbot, D.1
  • 44
    • 84969022081 scopus 로고    scopus 로고
    • Based on the author's interviews with boys and girls and observation of a London boys’ computer club.
  • 45
    • 84938020843 scopus 로고
    • November
    • For the history of home video games developments, see Ralph Baer, ‘Television Games: Their Past, Present, and Future’, IEEE Transactions on Consumer Electronics vol CE-23 no 4, November 1979, pp 496-504;
    • (1979) Television Games: Their Past, Present, and Future , vol.23 , Issue.4 , pp. 496-504
  • 46
    • 84969022082 scopus 로고
    • Simulations and Games, June
    • M Jones, ‘Video games as Psychological Tests’, Simulations and Games, vol 15 no 2, June 1984, pp 133-134;
    • (1984) ‘Video Games as Psychological Tests , vol.15 , Issue.2 , pp. 133-134
    • Jones, M.1
  • 47
    • 84969022091 scopus 로고
    • September, Screen Digest
    • Thomas Murrey, ‘The Boom in Video Games’, Dun's Review vol 108 no 3, September 1976, pp 54-55; Screen Digest, 'Video games’, July 1977, pp 127-9; Stephan Bristow
    • (1976) The Boom in Video Games , vol.108 , Issue.3 , pp. 54-55
    • Murrey, T.1
  • 52
    • 84969091620 scopus 로고    scopus 로고
    • For Video Games’, Audio Video International, This US trade journal carried regular articles where hardware manufacturers expressed such hopes
    • Beverly Knudsen,‘“Happy Days are Here Again”: For Video Games’, Audio Video International, December 1977, p 42. This US trade journal carried regular articles where hardware manufacturers expressed such hopes.
    • Happy Days are Here Again , pp. 42
    • Knudsen, B.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.