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1
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84969048491
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London,1986, p 1 and Keynote Report, llomecomputer Software
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Keynote Report, Records and Tapes, London,1986, p 1 and Keynote Report, llomecomputer Software, London, 1985, p 11.
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(1985)
Records and Tapes
, pp. 11
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3
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84926275214
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Computer Instruction and Video Games, Youth andSociety, September 1983, pp 87-111
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John Condry and Douglas Keith, ‘Educational and Recreational Uses of Computer Technology: Computer Instruction and Video Games, Youth andSociety, vol 15 no 1, p 103, September 1983, pp 87-111.
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Educational and Recreational Uses of Computer Technology
, vol.15
, Issue.1
, pp. 103
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Condry, J.1
Keith, D.2
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4
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84969049810
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October- December
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Jon Bing, ‘The Electronic Games Gambit, Impact of Science on Society, vol 37 no 4, October- December 1982, p 36.
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(1982)
The Electronic Games Gambit
, vol.37
, Issue.4
, pp. 36
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Bing, J.1
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6
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84969065376
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High Theory/Low Culture: Analysing Popular Television and Film
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Gillian Skirrow, ‘Hellivision: An Analysis of Video Games, in Colin MacCabe (ed), High Theory/Low Culture: Analysing Popular Television and Film, Manchester, Manchester University Press, 1986, pp 115-42.
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(1986)
‘Hellivision: An Analysis of Video Games, in Colin Maccabe (Ed)
, pp. 115-142
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Skirrow, G.1
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7
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84969034889
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This piece contains by far the most sophisticated analysis of games as texts currently published.
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8
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84969065374
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An example of a recent citing of games as masculine texts is
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An example of a recent citing of games as masculine texts is
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9
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84969052898
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Helen Baehr and Gillian Dyer (eds), Boxed In: Women and Television, 1937, p 25. Qualitative and quantitative research, including my own, supports the view of far more male interest in games. However, there is also a degree of less visible female interest.This section is mainly based on: Steven Levy, Hackers: Heroes of the Revolution, Garden City, New York, Doubleday
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Margaret Gallagher, ‘Redefining the Communications Revolution, in Helen Baehr and Gillian Dyer (eds), Boxed In: Women and Television, London, Pandora Press, 1937, p 25. Qualitative and quantitative research, including my own, supports the view of far more male interest in games. However, there is also a degree of less visible female interest.This section is mainly based on: Steven Levy, Hackers: Heroes of the Revolution, Garden City, New York, Doubleday, 1984;
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(1984)
Redefining the Communications Revolution
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Gallagher, M.1
London, P.P.2
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10
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1842597202
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December 7, and Paul Freiberger and Michael Swaine, Fire in the Valley: the Making of the Personal Computeri
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Stewart Brand, ‘Spacewar: Fanatic Life and Symbolic Death Among the Computer Bums, Rolling Stone, December 7 1972; and Paul Freiberger and Michael Swaine, Fire in the Valley: the Making of the Personal Computeri Berkeley, Osborne/McGraw- Hill, 1984.
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(1972)
‘Spacewar: Fanatic Life and Symbolic Death among the Computer Bums
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Brand, S.1
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14
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0020255560
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Interview from the author’s research.For the history of arcade developments see Tekla Perry and others, ‘Video Games: the Electronic Big Bang’, IEEE Spectrum, vol
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Interview from the author’s research.For the history of arcade developments see Tekla Perry and others, ‘Video Games: the Electronic Big Bang’, IEEE Spectrum, vol 19 no 12, December 1982, pp 20-33;
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(1982)
, vol.19
, Issue.12
, pp. 20-33
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16
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84979128932
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Social Science Research on Video Games
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Spring
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John Price, ‘Social Science Research on Video Games’, Journal of Popular Culture, vol 18, no 4, Spring 1985, pp 111-125;
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(1985)
Journal of Popular Culture
, vol.18
, Issue.4
, pp. 111-125
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Price, J.1
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17
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84969077240
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Fortune, July
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Peter Bernstein, ‘Atari and the Video Games Explosion, Fortune, vol 104 no 2, July 1981, pp 40-46;
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(1981)
Atari and the Video Games Explosion
, vol.104
, Issue.2
, pp. 40-46
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Bernstein, P.1
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19
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84979119839
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The Image of Amusement Arcades and the Differences in Male and Female Video Game Playing
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Sidney KapIan, ‘The Image of Amusement Arcades and the Differences in Male and Female Video Game Playing’, Journal of Popular Culture, 1983, pp 93-98;
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(1983)
Journal of Popular Culture
, pp. 93-98
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Kapian, S.1
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20
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84969099692
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Videogames as Icons’, in C Geist and S Nachbar (eds), The Popular Culture Reader, Bowling Green, Bowling Green University Popular Press
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Sue Smith, “Coin Detected in Pocket”Videogames as Icons’, in C Geist and S Nachbar (eds), The Popular Culture Reader, Bowling Green, Bowling Green University Popular Press, 1983, pp 145-151;
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(1983)
Coin Detected in Pocket
, pp. 145-151
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Smith, S.1
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21
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84969100600
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New York Times Magazine
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Aaron Latham, ‘Videogames Star Wars’, New York Times Magazine, October 25 1981, pp 100-112.
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(1981)
Videogames Star Wars
, pp. 100-112
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Latham, A.1
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22
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84950378923
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The Role of Video Game Playing in Adolescent Life: Is there Reason to be Concerned?
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Eric Egli and Lawrence Meyers, ‘The Role of Video Game Playing in Adolescent Life: Is there Reason to be Concerned?’, Bulletinof the Psychonomic Society, vol 22 no 4, 1984, p 309.
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(1984)
Bulletinof the Psychonomic Society
, vol.22
, Issue.4
, pp. 309
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Egli, E.1
Meyers, L.2
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23
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84969081635
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Video games and American Military Ideology
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Vincent Mosco and janet Wasko, Norwood, Ablex
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See Terri Toles, ‘Video games and American Military Ideology', in Vincent Mosco and janet Wasko (eds), The CriticalCommunications Review, vol III: Popular Culture and Media Events, Norwood, Ablex, 1965, pp 207-223;
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(1965)
The Criticalcommunications Review, Vol III: Popular Culture and Media Events
, pp. 207-223
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Toles, S.T.1
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24
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84969086544
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Today's Education, Annual, 1983
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Nancy Needham, ‘Thirty Billion Quarters Can’t Be Wrong: Or Can They? A Look at the Impact of Video Games on American Youth’, Today's Education, 1982-3 Annual, 1983, pp 52-55;
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(1982)
Thirty
, pp. 52-55
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Needham, N.1
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25
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84969022065
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John Price, Thirty Billion Quarters Can’t Be Wrong: Or Can They? A Look at the Impact of Video Games on American Youth, pp 111-125;
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Thirty
, pp. 111-125
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Price, J.1
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26
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84969032630
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Eric Egli and Lawrence Meyers Thirty Billion Quarters Can’t Be Wrong: Or Can They? A Look at the Impact of Video Games on American Youth, pp 30- 312;
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Thirty
, pp. 312
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Egli, E.1
Meyers, L.2
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29
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84969086541
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London, Free Association Books
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This same concern has carried over into writing from an overtly socialist perspective, as in Tony Solomonides and Les Levidow, Compulsive Technology: Computers as Culture, London, Free Association Books, p 6.
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Compulsive Technology: Computers as Culture
, pp. 6
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32
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84970296757
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Video Arcades, Youth and Trouble
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Desmond Ellis, ‘Video Arcades, Youth and Trouble’, Youth and Society vol 16 no 1, September 1984, pp 47-8.
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(1984)
Youth and Society
, vol.16
, Issue.1
, pp. 47-48
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Ellis, D.1
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33
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84969022062
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Arguably, the other concern about antisocial behaviour and isolation may reflect a general reservation about male overinvolvement with ‘things’, and especially with technology
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There seems to be little public market research available on arcades. These figures are derived from a compilation of small scale observational studies.Arguably, the other concern about antisocial behaviour and isolation may reflect a general reservation about male overinvolvement with ‘things’, and especially with technology.
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These Figures are Derived from a Compilation of Small Scale Observational Studies
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34
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84969053836
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David Putner (ed), An Introduction to Contemporary Cultural Studies
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In the sense that all cultural commodities can be treated as texts. See Richard Johnson, ‘The Story So Far: and Further Transformations?’, in David Putner (ed), An Introduction to Contemporary Cultural Studies, London, Longman, pp 227313.
-
See Richard Johnson, ‘The Story So Far: And Further Transformations
, pp. 227313
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36
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84969092475
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EQUALS in Computer Technology
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Jan Zimmerman, New York, Praeger
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An example of this type of analysis would be Nancy Kreinberg and Elizabeth Stage, 'EQUALS in Computer Technology', in Jan Zimmerman (ed), The Technological Woman: Interfacing with Tomorrow, New York, Praeger, 1983, p 255.
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(1983)
The Technological Woman: Interfacing with Tomorrow
, pp. 255
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39
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84969022089
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Tekla Perry and others, p 26; John Price, p 122
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Tekla Perry and others, p 26; John Price, p 122.
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40
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84969032642
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April, The game was withdrawn after a campaign by Women Against Pornography
-
D Talbot, ‘Pac-Man Kills Kids: Video Horrors’, Mother ' Jones, April, 1983. The game was withdrawn after a campaign by Women Against Pornography.
-
(1983)
Pac-Man Kills Kids: Video Horrors, Mother ' Jones
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Talbot, D.1
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44
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84969022081
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Based on the author's interviews with boys and girls and observation of a London boys’ computer club.
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45
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84938020843
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November
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For the history of home video games developments, see Ralph Baer, ‘Television Games: Their Past, Present, and Future’, IEEE Transactions on Consumer Electronics vol CE-23 no 4, November 1979, pp 496-504;
-
(1979)
Television Games: Their Past, Present, and Future
, vol.23
, Issue.4
, pp. 496-504
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46
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84969022082
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Simulations and Games, June
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M Jones, ‘Video games as Psychological Tests’, Simulations and Games, vol 15 no 2, June 1984, pp 133-134;
-
(1984)
‘Video Games as Psychological Tests
, vol.15
, Issue.2
, pp. 133-134
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Jones, M.1
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47
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84969022091
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September, Screen Digest
-
Thomas Murrey, ‘The Boom in Video Games’, Dun's Review vol 108 no 3, September 1976, pp 54-55; Screen Digest, 'Video games’, July 1977, pp 127-9; Stephan Bristow
-
(1976)
The Boom in Video Games
, vol.108
, Issue.3
, pp. 54-55
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Murrey, T.1
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52
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84969091620
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For Video Games’, Audio Video International, This US trade journal carried regular articles where hardware manufacturers expressed such hopes
-
Beverly Knudsen,‘“Happy Days are Here Again”: For Video Games’, Audio Video International, December 1977, p 42. This US trade journal carried regular articles where hardware manufacturers expressed such hopes.
-
Happy Days are Here Again
, pp. 42
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Knudsen, B.1
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53
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84969032669
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On Sinclair, see Ian Adamson and Richard Kennedy
-
Author interview with Atari management in Britain.The British history of the micro is derived from the author’s Ph D thesis, the research for which entailed interviews with a variety of producers. See Leslie Haddon, ‘Home Computers: the Making of a ConsumerElectronic, Science as Culture no 2, 1987.On Sinclair, see Ian Adamson and Richard Kennedy, Sinclair and the ‘Sunrise Technology: the Deconstruction of a Myth, Harmondsworth, Penguin, 1986.
-
(1987)
The British history of the micro is derived from the author’s Ph D thesis, the research for which entailed interviews with a variety of producers, See Leslie Haddon, ‘Home Computers: The Making of a Consumerelectronic
, Issue.2
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