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Volumn FS-01-02, Issue , 2001, Pages 31-36

Modeling Students’ Emotions to Improve Learning with Educational Games

Author keywords

[No Author keywords available]

Indexed keywords

LEARNING SYSTEMS;

EID: 0005319233     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (1)

References (17)
  • 2
    • 0001018104 scopus 로고    scopus 로고
    • The psychopysiology of Emotions
    • (2nd edition), M. Lewis and J.M. Haviland-Jones, Editors. The Guilford Press
    • Cacioppo, J.T., G.C. Berntson, K.M. Poehlmann, and T.A. Ito, The psychopysiology of Emotions, in Handbook of Emotions (2nd edition), M. Lewis and J.M. Haviland-Jones, Editors. 2000, The Guilford Press.
    • (2000) Handbook of Emotions
    • Cacioppo, J.T.1    Berntson, G.C.2    Poehlmann, K.M.3    Ito, T.A.4
  • 3
    • 4243491832 scopus 로고
    • EFH-Soar: Modeling education in highly interactive microworlds
    • Springer-Verlag: New York
    • Conati, C. and J. Fain Lehman, EFH-Soar: Modeling education in highly interactive microworlds, in Lecture Notes in Artificial Intelligence. 1993, Springer-Verlag: New York.
    • (1993) Lecture Notes in Artificial Intelligence
    • Conati, C.1    Fain Lehman, J.2
  • 4
    • 0020518550 scopus 로고
    • Autonomic nervous system activity distinguishes among emotions
    • Ekman, P., R.V. Levenson, and V.W. Friesen, Autonomic nervous system activity distinguishes among emotions. Science, 1983. 221: p. 1208-1210.
    • (1983) Science , vol.221 , pp. 1208-1210
    • Ekman, P.1    Levenson, R.V.2    Friesen, V.W.3
  • 6
  • 7
    • 0008545491 scopus 로고
    • Arousal and attention, in Attention and effort
    • PrenticeHall: Englewood Cliffs, N.J
    • Kahneman, D., Arousal and attention, in Attention and effort. 1973, PrenticeHall: Englewood Cliffs, N.J. p. 2-49.
    • (1973) , pp. 2-49
    • Kahneman, D.1
  • 8
    • 79960132136 scopus 로고    scopus 로고
    • When Does The Use Of Computer Games And Other Interactive Multimedia Software Help Students Learn Mathematics?
    • Arlington, VA
    • Klawe, M. When Does The Use Of Computer Games And Other Interactive Multimedia Software Help Students Learn Mathematics? in NCTM Standards 2000 Technology Conference. 1998. Arlington, VA.
    • (1998) NCTM Standards 2000 Technology Conference
    • Klawe, M.1
  • 10
  • 11
    • 0000407222 scopus 로고    scopus 로고
    • DT Tutor: A decision-theoretic dynamic apprach for optimal selection of tutorial actions
    • Montreal, Canada
    • Murray, C. and K. VanLehn. DT Tutor: A decision-theoretic dynamic apprach for optimal selection of tutorial actions. in ITS 2000. 2000. Montreal, Canada.
    • (2000) ITS 2000
    • Murray, C.1    VanLehn, K.2
  • 13
    • 0003391330 scopus 로고
    • Probabilistic Reasoning in Intelligent Systems: Networks of Plausible Inference
    • San Mateo, CA: Morgan-Kaufmann
    • Pearl, J., Probabilistic Reasoning in Intelligent Systems: Networks of Plausible Inference. 1988, San Mateo, CA: Morgan-Kaufmann.
    • (1988)
    • Pearl, J.1
  • 16
    • 0002789089 scopus 로고
    • A comparison of learning environments: All that glitters
    • S.P.L.a.S.J. Derry, Editor. Lawrence Erlbaum Associates: Hillsdale, NJ
    • Shute, V.J., A comparison of learning environments: All that glitters..., in Computers as Cognitive Tools, S.P.L.a.S.J. Derry, Editor. 1993, Lawrence Erlbaum Associates: Hillsdale, NJ. p. 47-73.
    • (1993) Computers as Cognitive Tools , pp. 47-73
    • Shute, V.J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.