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Volumn 18, Issue 5, 1998, Pages 9-13

Designing animal habitats within an immersive VE

Author keywords

[No Author keywords available]

Indexed keywords


EID: 0002876092     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/38.708555     Document Type: Article
Times cited : (49)

References (8)
  • 1
    • 85025189907 scopus 로고
    • 3DM: A Three-Dimensional Modeler Using a Head-Mounted Display
    • ACM Press, New York
    • J. Butterworth et al., "3DM: A Three-Dimensional Modeler Using a Head-Mounted Display," Proc. the Symp. on Interactive 3D Graphics, ACM Press, New York, 1992, pp. 134-138.
    • (1992) Proc. the Symp. on Interactive 3D Graphics , pp. 134-138
    • Butterworth, J.1
  • 2
    • 0001468022 scopus 로고    scopus 로고
    • Isaac: A Meta-CAD System for Virtual Environments
    • M. Mine, "Isaac: A Meta-CAD System for Virtual Environments," Computer-Aided Design, Vol. 29, No. 8, 1997, pp. 547-553.
    • (1997) Computer-Aided Design , vol.29 , Issue.8 , pp. 547-553
    • Mine, M.1
  • 3
    • 0002834474 scopus 로고    scopus 로고
    • Conceptual Design Space: Beyond Walkthrough to Immersive Design
    • D. Bertol, John Wiley and Sons, New York
    • D. Bowman, "Conceptual Design Space: Beyond Walkthrough to Immersive Design," Designing Digital Space, D. Bertol, John Wiley and Sons, New York, 1996, pp. 225-236.
    • (1996) Designing Digital Space , pp. 225-236
    • Bowman, D.1
  • 4
    • 0031275210 scopus 로고    scopus 로고
    • The Virtual Reality Gorilla Exhibit
    • Nov./Dec.
    • D. Allison et al., "The Virtual Reality Gorilla Exhibit," IEEE CG&A, Vol. 17, No. 6, Nov./Dec.1997, pp. 30-38.
    • (1997) IEEE CG&A , vol.17 , Issue.6 , pp. 30-38
    • Allison, D.1
  • 5
    • 84987255125 scopus 로고
    • Design and Perception: Making the Zoo Experience Real
    • J. Coe, "Design and Perception: Making the Zoo Experience Real," Zoo Biology, Vol. 4, 1985, pp. 197-208.
    • (1985) Zoo Biology , vol.4 , pp. 197-208
    • Coe, J.1
  • 6
    • 0029233449 scopus 로고
    • Embedding the 2D Interaction Metaphor in a Real 3D Virtual Environment
    • (Stereoscopic Displays and Virtual Reality Systems), SPIE Press, Bellingham, Wash.
    • I. Angus and H. Sowizral, "Embedding the 2D Interaction Metaphor in a Real 3D Virtual Environment," Proc. SPIE (Stereoscopic Displays and Virtual Reality Systems), Vol. 2409, SPIE Press, Bellingham, Wash., 1995, pp. 282-293.
    • (1995) Proc. SPIE , vol.2409 , pp. 282-293
    • Angus, I.1    Sowizral, H.2
  • 7
    • 0030651733 scopus 로고    scopus 로고
    • Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques
    • IEEE CS Press, Los Alamitos, Calif.
    • D. Bowman, D. Koller, and L. Hodges, "Travel in Immersive Virtual Environments: An Evaluation of Viewpoint Motion Control Techniques," Proc. Virtual Reality Annual Int'l Symp., IEEE CS Press, Los Alamitos, Calif. 1997, pp. 45-52.
    • (1997) Proc. Virtual Reality Annual Int'l Symp. , pp. 45-52
    • Bowman, D.1    Koller, D.2    Hodges, L.3
  • 8
    • 0030409297 scopus 로고    scopus 로고
    • The Go-Go Interaction Technique: Nonlinear Mapping for Direct Manipulation in VR
    • ACM Press, New York
    • I. Poupyrev et al, "The Go-Go Interaction Technique: Nonlinear Mapping for Direct Manipulation in VR," Proc. ACM Symp. on User Interface Software and Technology, ACM Press, New York, 1996, pp. 79-80.
    • (1996) Proc. ACM Symp. on User Interface Software and Technology , pp. 79-80
    • Poupyrev, I.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.