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Volumn , Issue , 1999, Pages 67-73

Optimal Depth Buffer for Low-Cost Graphics Hardware

Author keywords

Depth buffer; Depth precision; Screen Z; Visibility error; W buffer; Z buffer

Indexed keywords

APPLICATION PROGRAMMING INTERFACES (API); BUFFER STORAGE; COSTS; DIGITAL ARITHMETIC; INTEGER PROGRAMMING; VISIBILITY;

EID: 0002763710     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (22)

References (11)
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    • Akeley, K.1
  • 2
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    • Leo: A System for Cost Effective 3D Shaded Graphics. Proceedings of SIGGRAPH '93 (Anaheim, California, August 1-6, 1993)
    • ACM SIGGRAPH, New York 1993
    • M.F.Deering, S.RNelson. Leo: A System for Cost Effective 3D Shaded Graphics. Proceedings of SIGGRAPH '93 (Anaheim, California, August 1-6, 1993), In Computer Graphics Proceedings, Annual Conference Series, 1993, pages 101-108. ACM SIGGRAPH, New York 1993.
    • Computer Graphics Proceedings, Annual Conference Series, 1993 , pp. 101-108
    • Deering, M.F.1    RNelson, S.2
  • 3
    • 84995478726 scopus 로고    scopus 로고
    • FBRAM: A new Form of Memory Optimized for 3D Graphics. Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24-29, 1994)
    • ACM SIGGRAPH, July 1994
    • M.F.Deering, S.A.Schlapp, M.G.Lavelle, FBRAM: A new Form of Memory Optimized for 3D Graphics. Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24-29, 1994), In Computer Graphics Proceedings, Annual Conference Series, 1994, pages 167-174. ACM SIGGRAPH, July 1994.
    • Computer Graphics Proceedings, Annual Conference Series, 1994 , pp. 167-174
    • Deering, M.F.1    Schlapp, S.A.2    Lavelle, M.G.3
  • 4
    • 85123872138 scopus 로고    scopus 로고
    • Talisman: Commodity Realtime 3D Graphics for the PC. Proceedings of SIGGRAPH '96(New Orleans, LA, August 4-9, 1996)
    • ACM SIGGRAPH, 1996
    • J.Torborg, J.T.Kajiva. Talisman: Commodity Realtime 3D Graphics for the PC. Proceedings of SIGGRAPH '96(New Orleans, LA, August 4-9, 1996), In Computer Graphics Proceedings, Annual Conference Series, 1996, pages 353-364. ACM SIGGRAPH, 1996.
    • Computer Graphics Proceedings, Annual Conference Series, 1996 , pp. 353-364
    • Torborg, J.1    Kajiva, J.T.2
  • 5
    • 85123835409 scopus 로고    scopus 로고
    • Hardware Accelerated Rendering of Antialiasing Using a Modified A-Buffer Algorithm. Proceedings of SIGGRAPH '97 (Los Angeles, California, August 3-8, 1997)
    • ACM SIGGRAPH, 1997
    • B.Rivard, S.Winner, M.Kelley, B.Pease, A.Yen Hardware Accelerated Rendering of Antialiasing Using a Modified A-Buffer Algorithm. Proceedings of SIGGRAPH '97 (Los Angeles, California, August 3-8, 1997), In Computer Graphics Proceedings, Annual Conference Series, 1997, pages 307-316. ACM SIGGRAPH, 1997.
    • Computer Graphics Proceedings, Annual Conference Series, 1997 , pp. 307-316
    • Rivard, B.1    Winner, S.2    Kelley, M.3    Pease, B.4    Yen, A.5
  • 7
    • 0003967211 scopus 로고    scopus 로고
    • editors. Second Edition. The Official Reference Document to OpenGL, Version 1..1. Addison-Wesley
    • R. Kempf, C.Frazier, editors. OpenGL Reference Manual, Second Edition. The Official Reference Document to OpenGL, Version 1..1. 1997. Addison-Wesley, p.164
    • (1997) OpenGL Reference Manual , pp. 164
    • Kempf, R.1    Frazier, C.2
  • 8
    • 84878320382 scopus 로고    scopus 로고
    • Extreme Detail Graphics
    • (San Jose, California, March 16-18), pages
    • J.Swarovsky. Extreme Detail Graphics. Proceedings of Game Developers Conference'!999, (San Jose, California, March 16-18, 1999), pages 899-904
    • (1999) Proceedings of Game Developers Conference'!999 , pp. 899-904
    • Swarovsky, J.1
  • 11
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    • High-performance D3D, Advanced D3D Programming
    • (San Jose, California, March 16-18) NVIDIA Corporation, March 1999, httpy
    • R.Huddy High-performance D3D, Advanced D3D Programming. Presentation at the Game Developers Conference'1999, (San Jose, California, March 16-18, 1999) NVIDIA Corporation, March 1999, httpy/www.nvidia.com/Marketing/Company/Pages.nsf/pages/DevHome
    • (1999) Presentation at the Game Developers Conference'1999
    • Huddy, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.