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Volumn 15, Issue 1, 1994, Pages 59-85

Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code?

Author keywords

[No Author keywords available]

Indexed keywords


EID: 0002337880     PISSN: 01933973     EISSN: None     Source Type: Journal    
DOI: 10.1016/0193-3973(94)90006-X     Document Type: Article
Times cited : (78)

References (57)
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    • (1984) Simulation & Games , vol.15 , pp. 159-185
    • Myers1
  • 39
    • 38249025102 scopus 로고
    • Space fortress as an IQ test? Predictions of learning and of practised performance in a complex interactive video-game
    • (1989) Acta Psychologica , vol.71 , pp. 243-257
    • Rabbit1    Banerji2    Szymanski3
  • 40
    • 84909898080 scopus 로고
    • Rebellion against video games spreads
    • Part III
    • (1983) Los Angeles Times , pp. 3
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    • 84909898078 scopus 로고    scopus 로고
    • Roberts, R.J., Jr., & Ondrejko, M. (in press). Perception, action, and skill: Looking ahead to meet the present. In M.M. Haith, J.B. Benson, R.J. Roberts, Jr., & B.F. Pennington (Eds.), The development of future-oriented processes. Chicago: University of Chicago Press.
  • 50
    • 84909898077 scopus 로고    scopus 로고
    • Sensales, G., & Greenfield, P.M. (in press). Attitudes toward computers, science, and technology: A cross-cultural comparison between students in Rome and Los Angeles, Journal of Cross-Cultural Psychology.
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    • 1842402991 scopus 로고
    • A generation meets computers—and they are friendly
    • (1981) Smithsonian , vol.12 , pp. 50-61
    • Trachtman1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.