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Volumn 4, Issue 2, 1988, Pages 65-83

Analysis of an algorithm for fast ray tracing using uniform space subdivision

Author keywords

Ray tracing; Rendering; Space subdivision

Indexed keywords


EID: 0002006462     PISSN: 01782789     EISSN: 14328726     Source Type: Journal    
DOI: 10.1007/BF01905559     Document Type: Article
Times cited : (130)

References (21)
  • 1
    • 84934033672 scopus 로고    scopus 로고
    • Amanatides J, Woo A (1987) A fast voxel traversal algorithm for ray tracing. Proc Eurographics'87
  • 4
    • 84934033671 scopus 로고    scopus 로고
    • Fujimoto A, Iwata K (1985) Accelerated ray tracing. Proc Comput Graph Internat '85, Tokyo, pp 41–65
  • 5
    • 84934033664 scopus 로고    scopus 로고
    • Fujimoto A, Perrot CG, Iwata K (1986a) Environment for fast elaboration of constructive solid geometry. Proc Comput Graph Internat '86, Tokyo, pp 20–33
  • 11
    • 84934033665 scopus 로고    scopus 로고
    • Kunii TL, Wyvill G (1985) CSG and ray tracing using functional primitives Proc Comput Graph Internat '85, Tokyo, pp 137–152
  • 13
    • 84934033662 scopus 로고    scopus 로고
    • Ohta M, Maekawa M (1987) Ray coherence and constant time ray tracing algorithm. Proc Comput Graph Internat '87, Tokyo, pp 303–314
  • 19
    • 0019026959 scopus 로고
    • An improved illumination model for shaded display
    • (1980) Commun ACM , vol.23 , Issue.6 , pp. 343-349
    • Whitted, T.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.